WotC D&D Gets A New Division At Hasbro

Hasbro is reorganizing and giving tabletop gaming -- Dungeons & Dragons and Magic: the Gathering -- a higher priority.

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According to the Wall Street Journal, WotC's revenue last year was $816 million (a 24% increase on 2019). Brian Goldner, Hasbro's Chief Executive, says WotC is predicted to double revenue from 2019 to 2023.

Hasbro is dividing into three 'units' -- Consumer Products (toys, classic board games); Entertainment (film, TV, licensing); and Wizards & Digital (WotC plus digital licensing).

Hasbro bought WotC in 1999 for about $325M.

 
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Oofta

Legend
When did I predict anything? I asked a question.
Lots of people are making predictions. I don't even disagree with what you said. But "I wonder if..." is a prediction.

Meant no offense just that like Yogi Berra supposedly said "The future is hard to predict, especially when it hasn't happened yet."
 

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Reynard

Legend
Lots of people are making predictions. I don't even disagree with what you said. But "I wonder if..." is a prediction.

Meant no offense just that like Yogi Berra supposedly said "The future is hard to predict, especially when it hasn't happened yet."
No, it was a question. More importantly, it is an interesting thing to discuss (this being a discussion board and all): will people keep playing D&D after their former avenues of entertainment return to their lives? Why, or why not? What can WotC and the gaming community at large do to keep them play? What effect will those methods have on how the game is played? Will people keep their games online, or head to public spaces to play? Before the pandemic, board game and D&D nights at bars were growing in popularity. Will that return? What about the rising popularity of solo games and GM emulators? Will we see more of that? Will D&D eventually go GM-less?
 

Oofta

Legend
No, it was a question. More importantly, it is an interesting thing to discuss (this being a discussion board and all): will people keep playing D&D after their former avenues of entertainment return to their lives? Why, or why not? What can WotC and the gaming community at large do to keep them play? What effect will those methods have on how the game is played? Will people keep their games online, or head to public spaces to play? Before the pandemic, board game and D&D nights at bars were growing in popularity. Will that return? What about the rising popularity of solo games and GM emulators? Will we see more of that? Will D&D eventually go GM-less?
Dude, sorry if I sounded negative. It wasn't meant that way.

I also wonder what percentage of WOTC growth is D&D related? I can't imagine MtG is booming because of the pandemic, but maybe it's played more online than I realize.
 


Reynard

Legend
Dude, sorry if I sounded negative. It wasn't meant that way.
Sorry if I was reactive. Not sure why I felt attacked. Mea culpa.
I also wonder what percentage of WOTC growth is D&D related? I can't imagine MtG is booming because of the pandemic, but maybe it's played more online than I realize.
Friend of mine that are into Magic play Arena quite a lot. I have played it a little and found it way too easy to spend money in, so abandoned it, but I imagine it is profitable. plus, people probably still buy their cards and play their decks. It isn't like you can't play Magic easily over something as simple as Zoom.
 

No, it was a question. More importantly, it is an interesting thing to discuss (this being a discussion board and all): will people keep playing D&D after their former avenues of entertainment return to their lives? Why, or why not? What can WotC and the gaming community at large do to keep them play? What effect will those methods have on how the game is played? Will people keep their games online, or head to public spaces to play? Before the pandemic, board game and D&D nights at bars were growing in popularity. Will that return? What about the rising popularity of solo games and GM emulators? Will we see more of that? Will D&D eventually go GM-less?
Those are all good questions. One a lot of businesses are actually asking: Zoom, Home Depot, Amazon?

They are all asking and trying to predict what will happen once things "go back to normal." For D&D, it will be especially interesting. There was a chart someone put up a while ago about the increase in sales and time for Roll20.
 


Oofta

Legend
Sorry if I was reactive. Not sure why I felt attacked. Mea culpa.

Friend of mine that are into Magic play Arena quite a lot. I have played it a little and found it way too easy to spend money in, so abandoned it, but I imagine it is profitable. plus, people probably still buy their cards and play their decks. It isn't like you can't play Magic easily over something as simple as Zoom.

I guess that was kind of the question - magic has always been associated as face-to-face for me because you have to have the physical cards. I hazily remember there being an online version where you could "buy" digital cards.

In any case Hasbro doesn't release details, it was just curiosity if there was a thriving online MtG presence like there is for D&D.
 


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