IMO most groups who don't have anywhere near the 6-8 recommended encounters should consider moving to the "gritty realism" model of each overnight being a short rest. This would help bring the daily ability characters (spellcasters) back in balance with short rest characters.The issue that comes up with Short Rests more often than not isn't that parties aren't getting a chance to take a Short Rest... it's that the way the story is playing out the group doesn't need to take a Short Rest because that's the only combat of the day.
The only times Short Rests really become necessary are under very specific adventuring scenarios... usually dungeon crawls or overland hikes (that are like dungeon crawls in disguise.) Scenarios where the expectation is to have the prototypical "6 to 8 encounter per day". But those adventures for a lot of groups do not occur all the time-- oftentimes a dungeon crawl of that sort might be only one of like ten different "adventures" or "encounters" or "stories" the party will hit. Everything else is a lot of time spent wandering cities or wandering wilderness, socializing, exploring, researching, relaxing so on and so forth. And when you have that... you might not have any combat whatsoever. Which makes Short Rests unnecessary.
An adventuring day is not necessarily a 'day'.
It's the arbitrary amount of time between long rest recharges of abilities.
Using Gritty realism, an adventuring 'day' could be a month or more.
It is truely amazing what percentage of fantasy worlds are about the same mass as earth (i.e. same gravity), same angluar velocity as earth (24 hour day) and have the same atmosphere as earth (breathing and plant life)Alternatively, a day on your campaign world could just be equivalent to an Earth month. There's way too many fantasy planets with day/night cycles exactly equivalent to ours.
It is truely amazing what percentage of fantasy worlds are about the same mass as earth (i.e. same gravity), same angluar velocity as earth (24 hour day) and have the same atmosphere as earth (breathing and plant life)
There are some strongly implied atmospheric gasses in the passages about Bombur....Atmosphere? I am pretty sure Tolkien doesn't tell you what the breakdown of gasses is in Middle Earth's atmosphere. Maybe Middle Earth just has "air".