Blue
Ravenous Bugblatter Beast of Traal
Can you say what looks like a mess? Specifically, what's not a drop-in replacement and that is the same complexity as the current rules? Because that's a point I specifically aimed at - for the most part all you are doing is the exact same rules but writing down different numbers/die sizes. Warlock spells/druid wildshape is about the only places where I increased complexity.It looks overall like a hideous mess to me - but if you and your players can keep track of all that in play, great I guess. But I did use "At 1st level, characters receive their CON score as additional HPs in addition to what their class grants" in my Primeval Thule campaign, and found it worked well especially in conjunction with that setting's higher baseline for monster & NPC Challenge & damage.
Please give specific examples of increases in complexity or lack of clarity so I can correct them.