Another aspect of 5E's success is not trying to lock everyone in to one way of playing. While no game is perfect, it's better balanced (especially at higher levels) than pre-4E versions without going to the extreme "powers" structure of 4E.
I also remember watching a video of people playing 4E as an intro to the game and the best way I can describe it is that the people were simply not having fun. Instead of engaging with the scenario and each other they kept going back to their power cards.
I get that shows like CR get a lot of credit for 5E's success, but I think the emphasis is kind of off. Mercer and company started a home game for a friend using 4E rules but decided they didn't like how the game played so they switched to PathFinder. Once 5E came out they switched back to D&D before they started a stream.
I think about that 4E video stream when I watch streams like CR. I don't see how CR could have worked with 4E, it just lacked a certain natural flow of play.
In any case it's not just 1 thing, it's many. People want a social activity that requires relatively little specialization (a big issue with 3.x) that can also be easily run to fit the desires of the group like 5E does.
I also remember watching a video of people playing 4E as an intro to the game and the best way I can describe it is that the people were simply not having fun. Instead of engaging with the scenario and each other they kept going back to their power cards.
I get that shows like CR get a lot of credit for 5E's success, but I think the emphasis is kind of off. Mercer and company started a home game for a friend using 4E rules but decided they didn't like how the game played so they switched to PathFinder. Once 5E came out they switched back to D&D before they started a stream.
I think about that 4E video stream when I watch streams like CR. I don't see how CR could have worked with 4E, it just lacked a certain natural flow of play.
In any case it's not just 1 thing, it's many. People want a social activity that requires relatively little specialization (a big issue with 3.x) that can also be easily run to fit the desires of the group like 5E does.