Paid a bod yn dwp
Explorer
Interesting thread.
Some great advice here. It seems to me 5e walks a line with some crunchy class combat actions, and the more open improvisational game which the simpler older editions were designed around.
That said I like the balance 5e has struck here. The advice on rulings not rules is something that the DMG could have given some more focused advice on. Particularly for players used to the crunchier styles of play.
One issue I felt when I came to 5e was that you really needed to familiarise yourself with all the class rules before you could get a handle on making balanced decisions about rulings not rules. Something that wasn’t an issue for older lighter versions of DnD. Still once you do you’re away.
If you’re looking for good advice on adjudicating “rulings”, and playing the scene in front of you, then book 4 (playing the game) of Into The Unknown for 5e, has a great write up on that, that may help. Very good simple advice. I recommend it just for that.
Some great advice here. It seems to me 5e walks a line with some crunchy class combat actions, and the more open improvisational game which the simpler older editions were designed around.
That said I like the balance 5e has struck here. The advice on rulings not rules is something that the DMG could have given some more focused advice on. Particularly for players used to the crunchier styles of play.
One issue I felt when I came to 5e was that you really needed to familiarise yourself with all the class rules before you could get a handle on making balanced decisions about rulings not rules. Something that wasn’t an issue for older lighter versions of DnD. Still once you do you’re away.
If you’re looking for good advice on adjudicating “rulings”, and playing the scene in front of you, then book 4 (playing the game) of Into The Unknown for 5e, has a great write up on that, that may help. Very good simple advice. I recommend it just for that.
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