No. Telling people what they meant, what they assumed ... when you INSERT THE CONCEPT INTO THE CONVERSATION AFTER I SPOKE
The concept of rolling damage after ascertaining a hit or saving throw was inserted into D&D before I was born. Despite rumors to the contrary, I am not the ghost of Gary Gygax.
... Just no.You're not getting the point. You're trying to speak as if you have some expertise or deep understanding of the situation. Yet, your mistake is on an incredibly basic element that is self evident with any real experience.
If you went to a mechanic and asked them to fix your car, and they said, "Sure ... and boy does it need fixing. I dn't see the fifth wheel at all!" ... Not exactly confidence inspiring. But if you say, "Hey ... uhhh .. four wheels on cars, right?" and they say, "Look, I'm a mechanic, and I know that all cars have five wheels...." ... You're going to write them off and take your car elsewhere.
I pointed out your mistake. You doubled down on the mistake.
I have admitted you were correct several times now. You just simply refuse to accept my admission and move on. I mistakenly overlooked the bonus action needed to place Hex, and attempted to move on to discuss something more realistic than your white room with the defenseless HP cube in it, such as the actual adventure I ran. I doubt you are deliberately misrepresenting the state of affairs, but it appears you are so angry as to render yourself incapable of actually reading any of my responses. Apparently you're stuck on this idea that anybody who overlooks an action economy issue when briefly scanning the rules of a class to respond to a white-roomer is unqualified to talk about D&D.
Feel free to continue thinking that. Since you see me as too dumb to talk to, and I see you as too focused on contrived abstractions and internet spitting contests, I guess we're done interacting.
I ran numbers for the Eldritch Knight and the Warlock, the latter both with and without a +2 item. These numbers are for anyone else who is curious about the topic.
Fighter: +9 to hit, d8+19 to damage, target AC 19 (+2 to hit and +4 to damage from items)
Sorlock: +10 to hit, d10+5 damage (base), target AC 19
What we can see here is that, as with a normal Warlock, the Sorlock hits approximately as hard as a Fighter. Of course, it's more difficult to pull of a QHEB than an Action Surge, but on the other hand, a QEB can be done much more often. What makes this
broken and why I banned it is the Sorlock additionally has a large complement of full caster spells (i.e. he can cast Twinned Banish or Quickened Cone of Cold) in addition to whatever frontloaded Warlock pact bonus he chooses (Hexblade being egregiously bad due to Hexblade's Curse and Hex Warrior). In my opinion, losing a single high-level spell slot hardly balances this out.
Since I am always open to the possibility I made a mistake or overlooked a meaningful detail, here is the code:
AnyDice is an advanced dice probability calculator, available online. It is created with roleplaying games in mind.
anydice.com