D&D 5E New Unearthed Arcana: Folk of the Feywild!

Wander into the magical realm of the Feywild with our latest Unearthed Arcana: Folk of the Feywild! Your character can be a member of one of the new D&D races: fairy, hobgoblin of the Feywild, owlfolk, or rabbitfolk. Which will you choose? Playtest now: https://dnd.wizards.com/articles/unearthedarcana/folk_feywild

Wander into the magical realm of the Feywild with our latest Unearthed Arcana: Folk of the Feywild!

Your character can be a member of one of the new D&D races: fairy, hobgoblin of the Feywild, owlfolk, or rabbitfolk. Which will you choose?

Playtest now:

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Whizbang Dustyboots

Gnometown Hero
Greyhawk maybe? I was never a fan, but from what I know, its not as super high fantasy
The two ancient empires destroyed each other (probably -- there's a tiny bit of wiggle room to say that maybe someone else did it) with the equivalent of magical nuclear weapons and all of the named spells in the PHB are from the World of Greyawk. It's got plenty of magic. 🤷‍♂️
 

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Whizbang Dustyboots

Gnometown Hero
And try asking a player at your table to really get into the mindset of playing an elf who has already lived for 400 years operating next to a couple of these 23 year old "human" PCs. How exactly are they pulling that off in and around all the combat and exploration scenes? What are they doing, or even ARE they doing anything to play that reality of having lived centuries and needing to interact with these pissant humans? My guess is... they ain't. Instead, they're playing a couple very specific human personality traits that are "stereotypically elf"-- like they are arrogant, or aloof. But at the end of the day... the players are just playing arrogant humans, not some mystically alien, exceedingly long-lived race.
I spend way too much time thinking how to play my forest gnome illusionist in the main campaign I play in. The rest of the group seems unsure whether to hug me or murder me as a result.
 


Whizbang Dustyboots

Gnometown Hero
This may be an unpopular opinion, but I'm kind of getting tired of all the Feywild stuff from WotC. Someone over there must really like the concept, because it seems to keep coming back, especially in UA.
I think they realized it was undersupported on release. For an otherworld that's supposed to be accessible at low levels, there's not a lot to do there in the main three books.
 

Tonguez

A suffusion of yellow
I find it odd that the "Fairy" isn't tiny size, but I think they backed away from that due to all the complications there might be if a PC was tiny..

What are the complications for a tiny PC? iirc its half carry capacity and disadvantage when using normal weapons (plus cant use heavy weapons). The advantages are can share space with a medium sized creature.

Id give evasion and agree that limiting height is a good balance patch, I’d allow 10ft altitude and require a Athletics check to go higher
 




Whizbang Dustyboots

Gnometown Hero
Flying is a balance issue. But it’s typically a thing that is KEPT out of encounters. Mainly to balance to non-flying PCs. Flip the script and open up encounters to flying adversaries and I think the issue won’t be so bad. D&D is rife with flying creatures at all levels. It’s an artifact that they are generally kept OUT of encounters.

thats my 2cents anyway.
Yeah, the more I think about it, the less concerned I am. Many Monster Manual humanoids have ranged weapons by default and if I, as a DM, know that one or more of my player characters will be flying at will, I can make sure to have either a flyer or a ranged weapon in most encounters to balance it out.

That then gives the group tactical choices -- do we take out the ranged attacker first, to free up the flyer to unleash hell, or do we focus on the bigger melee threat instead?

I'm no longer particularly concerned about this, especially since they're not zipping around Rainbow Dash fast.
 


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