Manbearcat
Legend
This thread has devolved into Chaotic Predictable.
If any disagreement about rulings devolves into a screaming match, there are bigger issues at the table than alignment.Many choose Good alignments, because they want to see themselves as a heroic protagonist.
They then start torturing and murdering people, relying on 'justifications' as to why this is 'morally good' (justifications that make sense in their own minds).
The DM then (rightly) tells them that those actions make them Evil, which the player takes as a critique of their own personal moral code, and the discussion rapidly turns into a screaming match.
Folks might want to explore the evil aspect of a character. The assassin that only kills bad guys, the fallen paladin, the con man trickster, the unrelenting government operative, etc. Roleplaying is all about exploring outside yourself and telling stories. Evil alignments are an interesting way to examine characters.In the good vs evil conflict, though, it's obvious who's morally correct. Those who repudiate good have chosen to abandon moral conduct (for whatever reason). So what's the point of that aspect of alignment, besides being a stick for GMs to beat players with? (See eg @Flamestrike's posts not far upthread - I share @doctorbadwolf's dislike for that sort of GMing.)
So if alignment is going to do anything useful, it seems that law vs chaos is where the action is.
All I can say is that I have a "no evil" rule*. If someone says they're going to cross the line I let them know and if they continue their PC will immediately become an NPC.Yeah the “your alignment is wrong” part isn’t the problem. The thing that every player I know would not tolerate is you just deciding what their alignment is, without any discussion.
You want to talk to me about my characters actions and their alignment, fine. You don’t get to tell me what my character is, ever.
It's the meaning of the word. Googling "define good" gives me this salient definition: that which is morally right; righteousness.Who says 'good' is morally correct?
I've played D&D with alignments - 4e, to be precise - and they didn't depend entirely on the GM. Pages 33 and 34 of the 5e Basic PDF talk about alignment, and don't say anything about the GM having some special role in respect of it.Alignments are subjectives both in views and in applications and they depend entirerly on the DM and the campaign.
Presumably the issue you describe is going to come up only in contexts where the player doesn't agree that his/her PC is a mass murderer.If a player of vengeful mass murderer who routinely tortures his enemies to death gets upset that he cant use a Talisman of Pure Good because despite his characters repeated evil actions, he has 'LG' written on his character sheet, then I frankly don't care.
Up to a certain point any and all aspect of the games are dependant on the DM's view. But alignments are not that well defined on purpose. It gives a leeway for interpretation and adjudication for the DM.I've played D&D with alignments - 4e, to be precise - and they didn't depend entirely on the GM. Pages 33 and 34 of the 5e Basic PDF talk about alignment, and don't say anything about the GM having some special role in respect of it.
Presumably the issue you describe is going to come up only in contexts where the player doesn't agree that his/her PC is a mass murderer.
If you routinely have players in your games whose PCs torture their enemies to death, I wonder what is going on.
What does using the evil alignment label add to any of these characters?Folks might want to explore the evil aspect of a character. The assassin that only kills bad guys, the fallen paladin, the con man trickster, the unrelenting government operative, etc. Roleplaying is all about exploring outside yourself and telling stories. Evil alignments are an interesting way to examine characters.
Why not by the player whose character it is?Up to a certain point any and all aspect of the games are dependant on the DM's view. But alignments are not that well defined on purpose. It gives a leeway for interpretation and adjudication for the DM.
If it's a purely imaginary problem then why worry about it?As for Flamestrike, he never said or implied that what you describe happens at his table
Yes, a character's alignment is shown forth by its actions.
Hm, sounds LN (or E).
CE?
Why not LE?
Well, I didn't say a chaotic character can't have a higher Charisma than a lawful character!
Says you. The Devils disagree. They have a strict caste system, are bound to contracts, a rigid system of promotion and demotion and so forth.
It might not resemble a mortal family, but that's what it was, with very strict rules attached.
Which is a very LE thing to do.
How common is the phenomenon of players asserting that torture is good?
And given that we're talking about game play and not just dinner table debate, what sorts of situations are arising in games that even put this onto the table?