D&D 5E New Unearthed Arcana: Folk of the Feywild!

Wander into the magical realm of the Feywild with our latest Unearthed Arcana: Folk of the Feywild! Your character can be a member of one of the new D&D races: fairy, hobgoblin of the Feywild, owlfolk, or rabbitfolk. Which will you choose? Playtest now: https://dnd.wizards.com/articles/unearthedarcana/folk_feywild

Wander into the magical realm of the Feywild with our latest Unearthed Arcana: Folk of the Feywild!

Your character can be a member of one of the new D&D races: fairy, hobgoblin of the Feywild, owlfolk, or rabbitfolk. Which will you choose?

Playtest now:

45029A1A-E1B6-4BBD-93DB-33A363112735.jpeg
 

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Field plate for an adult male human weighs as much as 45 lbs, sure. Making it lighter has drawbacks relating to how much impact is actually absorbed (even modern plate for full contact sport combat, made of titanium, leaves you more worn out and banged up, but just as protected from serious harm), but probably not to a degree D&D 5e should ever try to track.

As well, not all heavy armor is plate.

So, I’m just not seeing how it adds verisimilitude to a situation where a bird...is covering up their whole torso...and it doesn’t interfere with flight. 🤷‍♂️
Sure. Say +/- 5 pounds? I suspect well fitted plate is less of a problem than some heavy armors.

But, how does the encumbrance (armor, weapons, and gear) effect your speed? Endurance? Jumping? Swimming? If weight has an effect on those it should have an effect on flight ability. All imho of course. The real question, again imho, is how much of an effect. And how much time / effort do you want to spend tracking encumbrance if you do have effects that are more significant with increases in weight. Simple seems to be preferred in 5E.
 

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Faolyn

(she/her)
But, how does the encumbrance (armor, weapons, and gear) effect your speed? Endurance? Jumping? Swimming? If weight has an effect on those it should have an effect on flight ability. All imho of course. The real question, again imho, is how much of an effect. And how much time / effort do you want to spend tracking encumbrance if you do have effects that are more significant with increases in weight. Simple seems to be preferred in 5E.
From the PH:

If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity [Str x 15 lbs], you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
No rules for how it affects jumping or swimming that I can find. I'd do disad on necessary rolls if encumbered, and disad plus half speed/distance for swimming and jumping if heavily encumbered.​
 

Parmandur

Book-Friend
The lack of info was kind of annoying. People kept bringing it up so I thought it was already out, so far all I can find is a little background, the 2 colour command spells, and some classic spells with new art.

I think it should be a cool setting though, an academy with rival colleges each with their own magical focus. I also like that the colleges are based around 2 colours that generally oppose each other. It should be interesting to see how, for instance, the red/white combo distinguishes itself from the boros of ravnica.

The internal tensions of the Houses represented by the enemy color combos is pretty neat: I'm particularly intrigued by how the Simic equivalent House will distinguish itself, thematically.

I had noted the rather quiet initial rollout of info for the Magic Setting, and this odd Draconic-Owlfolk confluence has me very intrigued.
 

darjr

I crit!
From the PH:

If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity [Str x 15 lbs], you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
No rules for how it affects jumping or swimming that I can find. I'd do disad on necessary rolls if encumbered, and disad plus half speed/distance for swimming and jumping if heavily encumbered.​
It does. Jumping is part of your movement and so is swimming. And jumping to clear obstacles or land in rough (or slippery I presume) terrain or jumping higher needs ability checks. All of which are affected by your encumbrance.

Jumping​

Your Strength determines how far you can jump.

Long Jump. When you make a long jump, you cover a number of feet up to your Strength score if you move at least 10 feet on foot immediately before the jump. When you make a standing long jump, you can leap only half that distance. Either way, each foot you clear on the jump costs a foot of movement.

This rule assumes that the height of your jump doesn't matter, such as a jump across a stream or chasm. At your DM's option, you must succeed on a DC 10 Strength (Athletics) check to clear a low obstacle (no taller than a quarter of the jump's distance), such as a hedge or low wall. Otherwise, you hit it.

When you land in difficult terrain, you must succeed on a DC 10 Dexterity (Acrobatics) check to land on your feet. Otherwise, you land prone.

High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier (minimum of 0 feet) if you move at least 10 feet on foot immediately before the jump. When you make a standing high jump, you can jump only half that distance. Either way, each foot you clear on the jump costs a foot of movement. In some circumstances, your DM might allow you to make a Strength (Athletics) check to jump higher than you normally can.

You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.
 

Hussar

Legend
The new zeitgeist is player driven to the extent that boundaries are just headaches for people. I think some of these ideas are fun but in a mos eisley cantina appeal a lot less.

The spectacularly funny thing about this is you can search back into the early days of the forums, back to the 3e/3.5 days, and see this IDENTICAL criticism. Word for word. Since 3e came out 20 years ago, well, more actually, I'm really struggling to think that this is a new thing with a new zeitgeist.
 

Weiley31

Legend
In regard to the Large Size, one could always amputate the Rune Knight's Size changing aspect/ruling and incorporate aspects of how it changes some things. May not be the most elegant of solutions, but so far WoTC has no probs with the Rune Knight becoming Huge.
 
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doctorbadwolf

Heretic of The Seventh Circle
Sure. Say +/- 5 pounds? I suspect well fitted plate is less of a problem than some heavy armors.

But, how does the encumbrance (armor, weapons, and gear) effect your speed? Endurance? Jumping? Swimming? If weight has an effect on those it should have an effect on flight ability. All imho of course. The real question, again imho, is how much of an effect. And how much time / effort do you want to spend tracking encumbrance if you do have effects that are more significant with increases in weight. Simple seems to be preferred in 5E.
I’m all for weight having a greater effect on flight than on walking, for sure.
 

From the PH:

If you carry weight in excess of 5 times your Strength score, you are encumbered, which means your speed drops by 10 feet.
If you carry weight in excess of 10 times your Strength score, up to your maximum carrying capacity [Str x 15 lbs], you are instead heavily encumbered, which means your speed drops by 20 feet and you have disadvantage on ability checks, attack rolls, and saving throws that use Strength, Dexterity, or Constitution.
No rules for how it affects jumping or swimming that I can find. I'd do disad on necessary rolls if encumbered, and disad plus half speed/distance for swimming and jumping if heavily encumbered.​
The reference I was making was back to flying. Since it does effect speed on foot what would it do to flying speed. Is the loss the exact same (10', 20', is it a proportion of your flying speed (1/3, 2/3), when does it become impossible to fly etc. They haven't exactly been forthcoming on "flying" as a form of movement for PCs. I would think weight would have a greater impact on flight than on ground movement, but that's just my thinking. Maybe they will be more explicit on whatever they are working on in it's final form. I would have thought they might have put something out for playtesting on that. Test the waters and see what people think / how it works...

Or am I missing something in the PHB or DMG... no time to check right now. I'm playing hooky while grading test essays :D Back to the salt mines :(
 
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