D&D 5E Poll: What adventures would you want officially updated for 5E

What modules would you want officially adapted to 5E?

  • A Paladin in Hell

    Votes: 9 8.3%
  • A1-A4: Scourge of the Slave Lords

    Votes: 25 22.9%
  • Age of Worms

    Votes: 23 21.1%
  • X2: Castle Amber

    Votes: 14 12.8%
  • D1-D3: Descent into the Depths of the Earth

    Votes: 25 22.9%
  • I3-I5: Desert of Desolation

    Votes: 33 30.3%
  • Gorgoldand's Gauntlet

    Votes: 1 0.9%
  • B5: Horror on the Hill

    Votes: 6 5.5%
  • X1: The Isle of Dread

    Votes: 14 12.8%
  • B2: The Keep on the Borderlands

    Votes: 9 8.3%
  • Keep on the Shadowfell

    Votes: 9 8.3%
  • Kill Bargle

    Votes: 2 1.8%
  • Kingdom of the Ghouls

    Votes: 4 3.7%
  • L1-L3: The Secret of Bone Hill, the Assassin's Knot, Deep Dwarven Delve

    Votes: 15 13.8%
  • Labyrinth of Madness

    Votes: 5 4.6%
  • N1: Against the Cult of the Reptile God

    Votes: 28 25.7%
  • Night Below

    Votes: 27 24.8%
  • Q1: Queen of the Demonweb Pits

    Votes: 22 20.2%
  • Rahasia

    Votes: 6 5.5%
  • Red Hand of Doom

    Votes: 34 31.2%
  • Shackled City

    Votes: 13 11.9%
  • The Awakening

    Votes: 0 0.0%
  • WG4: The Forgotten Temple of Tharizdun

    Votes: 16 14.7%
  • I10: The House on Gryphon Hill

    Votes: 8 7.3%
  • S4: The Lost Caverns of Tsojcanth

    Votes: 20 18.3%
  • The Shattered Circle

    Votes: 3 2.8%
  • UK2-UK3: The Sentinel, The Gauntlet

    Votes: 10 9.2%
  • Savage Tides

    Votes: 8 7.3%

One thing I'd want from a prospective 5e version of House on Gryphon Hill would be a revision to the end, so that you're not so much just watching it happen.

I'd actually really dig a 5e Age of Worms. That was, at the time, what broke me on 3e - seeing the massive stat block of Kyuss and realizing that this was too much crunch, wasn't a game I wanted to play. I'd be interested in seeing what it looked like freed from the mechanics at the time.
 

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Whizbang Dustyboots

Gnometown Hero
I'd actually really dig a 5e Age of Worms. That was, at the time, what broke me on 3e - seeing the massive stat block of Kyuss and realizing that this was too much crunch, wasn't a game I wanted to play. I'd be interested in seeing what it looked like freed from the mechanics at the time.
I remember people -- fans of the AP -- raving about how big the multi-page statblocks were and I had an almost visceral "nope" reaction as a DM. I would definitely love to see even a fan conversion of some of the final bosses to 5E stats.
 

Parmandur

Book-Friend
Including the Styes inside Ghosts of Saltmarsh is a whole order of magnitude different than updating Age of Worms to 5E.

It's easy for a casual fan to miss that the Styes has anything to do with Paizo. There's almost no way to miss it with Age of Worms.
I dunno, the target audience for the game now was somewhere between early grade school and not being born yet when Dragon and Dungeon were cancelled. I think they could get away with it.
 

Parmandur

Book-Friend
I remember people -- fans of the AP -- raving about how big the multi-page statblocks were and I had an almost visceral "nope" reaction as a DM. I would definitely love to see even a fan conversion of some of the final bosses to 5E stats.
The crew who worked on Yawning Portal said the hardest part of the whole process was translating the more complex 3E stat blocks of the Sunless Citadel and Forge of Fury into 5E terms.
 


To be fair, that part of the adventure was already pretty meh. The great part of Savage Tides takes place in Sassarine.
Savage Tide leaves Sasserine at about level 3-4, never to return. You then have an adventure onboard ship, followed by one traipsing through the jungle after being shipwrecked, then it's either Farshore, the Isle of Dread, or the Abyss for the rest of the campaign.

If Sasserine is the highlight of Savage Tide, it seems hardly worth converting.
 

Mistwell

Crusty Old Meatwad (he/him)
Savage Tide leaves Sasserine at about level 3-4, never to return. You then have an adventure onboard ship, followed by one traipsing through the jungle after being shipwrecked, then it's either Farshore, the Isle of Dread, or the Abyss for the rest of the campaign.

If Sasserine is the highlight of Savage Tide, it seems hardly worth converting.
Yes, that was precisely my thinking. Which is why I didn't vote for it.

Now if they want to do an adventure solely based in and around Sassarine, that's where I yell TAKE MY CASH! It's a top 5 city to base adventures around. Maybe top 3.
 

I'd actually really dig a 5e Age of Worms. That was, at the time, what broke me on 3e - seeing the massive stat block of Kyuss and realizing that this was too much crunch, wasn't a game I wanted to play. I'd be interested in seeing what it looked like freed from the mechanics at the time.
From memory, one of the other big complaints about Age or Worms was that clerics/paladins were just better, and that a PC rogue or enchanter would feel useless given the heavy preponderance of undead enemies who in 3e were immune to sneak attack and mind-affecting effects.

That's a problem that 5e would largely eliminate, given rogues etc are much more versatile now.
 


Whizbang Dustyboots

Gnometown Hero
The crew who worked on Yawning Portal said the hardest part of the whole process was translating the more complex 3E stat blocks of the Sunless Citadel and Forge of Fury into 5E terms.
That's probably bad news for anyone wanting a Bastion of Broken Souls official conversion then, despite it being a pretty interesting module from a cosmology standpoint.
 

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