iserith
Magic Wordsmith
Neverland and Hot Springs Island are organized well and have good layout in my view.Do you have any particular publications or product lines that demonstrate the sort of good organization you're talking about?
Neverland and Hot Springs Island are organized well and have good layout in my view.Do you have any particular publications or product lines that demonstrate the sort of good organization you're talking about?
I'm not familiar with Hot Springs Island, but I definitely agree on Neverland.Neverland and Hot Springs Island are organized well and have good layout in my view.
Not the OP, but I’m a fan of the way the keys are done in the OSE adventures published by Necrotic Gnome. They’re succinct and easy to reference during play. They even note the monsters on the maps, which strikes me as a form of adversary roster.Do you have any particular publications or product lines that demonstrate the sort of good organization you're talking about?
I don't have OSE yet, but I am really looking forward to getting it later this year when I can. I've heard a lot of great stuff about it, especially in the ease-of-use department.Not the OP, but I’m a fan of the way the keys are done in the OSE adventures published by Necrotic Gnome. They’re succinct and easy to reference during play. They even note the monsters on the maps, which strikes me as a form of adversary roster.
Specially when you have six players.In D&D 5E, the assumption that the standard party will have four characters is dumb. It causes way, way more problems than it solved.
It’s quite nice to use at the table. I’m also looking forward to picking up physical copies when the advanced tome comes out and the box set gets a reprint.I don't have OSE yet, but I am really looking forward to getting it later this year when I can. I've heard a lot of great stuff about it, especially in the ease-of-use department.
Old school rogues (thieves, that is) were quite bad in a fight. Maybe on occasion they could backstab an enemy who wasn’t aware of them, but in open combat, they would run and hide, or they would die. But you were ok with that because wasn’t their job, it was the fighter’s job. The thief’s job was to open locked doors and chests, find and disarm traps, and sneak into the dragon’s treasure hoard and back out again with the most valuable stuff they could carry.then what is it supposed to be?