dave2008
Legend
Again, for me personally there is not point to playtesting. We play with them and if they don't work we change them or get rid of them. No issue. You can try so many new ideas this way, and it is not like playtesting solves all the issues. 5e and PF2e had huge playtest, but you can find tons of threads about their problems.Whereas for me I can and do mod systems. But having already playtested games is one of the few things I think is actually worth paying money for, with the other being approaches I wouldn't have thought of. I can write my own adventures (and adapt them on the fly) and even develop my own systems and balance them by eye. But playtesting takes time.