Imagine you were going to play an older edition of D&D or use house rules and homebrew to make it feel like an older edition.
Except there was one major change to how you did race and class.
Instead of only humans having their own exclusive classes and subclasses based on characters from popular books, legends, and other media, every playable class had them.
Dwarves would have their one "I want to be Aragorn" exclusive class for a dwarf. But uses a dwarfy character or stout character as the skeleton of the class instead of Aragorn.
One might make a Incredible Hulk class for the Half Orc as both are known from their anger and colorization. "A human can be a barbarian or fighter but only half orcs and full blooded orcs can be the Hulk class."
What kinds of classes would you create for a more classical world? Which characters would match a dwarf, elf, gnome, halfling, or half orc there? Or if you want to go a bit more crazy add dragonborn and tielfing to the mix?
Except there was one major change to how you did race and class.
Instead of only humans having their own exclusive classes and subclasses based on characters from popular books, legends, and other media, every playable class had them.
Dwarves would have their one "I want to be Aragorn" exclusive class for a dwarf. But uses a dwarfy character or stout character as the skeleton of the class instead of Aragorn.
One might make a Incredible Hulk class for the Half Orc as both are known from their anger and colorization. "A human can be a barbarian or fighter but only half orcs and full blooded orcs can be the Hulk class."
What kinds of classes would you create for a more classical world? Which characters would match a dwarf, elf, gnome, halfling, or half orc there? Or if you want to go a bit more crazy add dragonborn and tielfing to the mix?