doctorbadwolf
Heretic of The Seventh Circle
No phones were damaged luckily!Well that is generally what I was going for, except the potential phone damage.![]()

it canāt be āstepping away fromā something Iāve never done in D&D in any context, nor a thing that can reasonably be assumed about the specific game type in question.So, the thing here is interesting and it happens to conflict with the GM centered nature of play. Presumably, you'll have largely prepped the heist location, obstacles and threats therein, and the goals. The players then need to find out what these are, make a plan, and execute the plan successfully. This is very dependent on the GM -- how free a given GM is with allowing information gathering, how free a GM is with accomodaying planning steps, and how freely the GM adjudicates the results. These are all going to be highly idiosyncratic, so it's very difficult to provide support under this schema of simulationism and heavy GM authority.
It's telling that both of the most explaned methods for dealing with heists in 5e (@doctorbadwolf, @Laurefindel) both add new player-side plot coupons style mechanics and run very loosely in an ad-lib manner. Not knocking either of these approaches at all, just pointing them out as both stepping away from a hard-coded GM prep schema where the heist is more like a puzzle to solve.
Further, I should clarify that I reference Blades in context of using flashbacks for heists because Blades is a commonly known fantasy crime game with flashbacks. I never intended to mimic or evoke or otherwise be in any way beholden to a specific gameās mechanics when adding flashbacks to 5e.
Also I wouldnāt describe what I ran as super loose and ad lib, though anything I run leans strongly into improv and player creativity. I can see how my particular example could come across that way, though.
You keep coming back to this, and IME it is dead wrong. People arenāt saying 5e can do heists because they are just super into 5e, and repeatedly reducing the arguments of people you disagree with to this is insulting, and frankly ludicrous.People like 5e, and so use that preference in place of actually analyzing the system...
5e can do heists just fine in part because heists do not actually require special mechanics, but can benefit from them, and 5e is very good at handling add-on systems, because it only gets nitty gritty with combat.