Neonchameleon
Legend
I've seen an old school dungeon crawl described as a poorly planned and extremely violent heist.What's so hard about running a heist in DnD? I feel like this has been the example for a while and that people think that it is somehow difficult. Doesn't seem to me like a heist isn't really any different than any other adventure. The party has a goal and decides how they will proceed. They use their skills, their abilities, and their equipment to complete it. Maybe I just don't understand what blades in the dark offers, but I see no reason why a heist couldn't be done in DnD, my friend even ran one and it worked fine.
In practice the problem preparing a detailed heist where the players have the initiative is the sheer amount of preparation work for the time taken. There is a wide variety of possible approaches to heisting any given target - and if you prepare four the players are only going to take the one they think is the easiest - and if you as a DM can see four basic approaches your players between them will probably see six.
What Blades does is enables satisfying heists run on a wing and a prayer where instead of you the DM having to prepare complications to throw the complications normally arise out of success-with-consequences mechanics and the pacing tools that Blades has that D&D doesn't.