Which is exactly why I wont play games like Pendragon or historic simulation RPGS (any westerns or games that take place prior to the 1970's). CALL OF CTHULHU was a no go for me for decades until HARLEM UNBOUND. YOU don't see the desire of playing ones self (some variation thereof) in an RPG but I DO. Especially when "oneself" is definitely NOT the default for a heroic character in the culture. Popular or otherwise.
When the default in popular media and TTRPG's for DECADES have been white males as the prominent heroes? If I want to play someone who looks like me in a fantasy TTRPG? That's what I want to do. I play this game for fun and THAT'S part of my fun. And any game that doesn't facilitate that? isn't a game that I'm going to support with my dollars much less play. People that complain about me wanting to play in a game or world that has people who look like me in it? I have no use for them either. The fact that Seela (the aforementioned black Paladin) exists and is so prominent in a mainstream game like PATHFINDER is STILL the exception and not the rule and to mark the reason for her existence as gamist or appealing to a "power fantasy approach" minimizes/ignores the idea that maybe...just maybe, the developers of said game said to themselves that "Hey maybe we want to show that this game isn't JUST for white or white-facing people? That ANYONE can be heroic?" Not just people who "existed" in arthurian "legend". I'm just sayin'...
I mean, way to miss the point of what I’m saying, but sure. If that’s what you want from your game, great, go nuts, go for it, enjoy it. Nobody’s going to take that away from you or complain that’s how you run it at your table. Again, for me, the draw of Roleplaying games is the draw of playing someone else (the literal definition of role playing). I’ve never implied that including black characters is just for gamist/sandbox reasons. I said that their focus on inclusion (focus, not inclusion itself) is for that.
My issue definitely isn’t representation. As I stated in my posts above, it’s an important concept. It’s representation over, I guess, world integrity?
Like, these days (and again, not a knock on those who do this, just saying as to what works for my play vibe) is the expectation is the DM caters the world to a player concept and works to fit them in. Whereas my expectation at the table, I feel, for me, it should be the other way round. The players build a concept to fit the presented world.
For example, to touch another hot button issue, the combat wheel chair (I like it, i think it’s cool and if players want to create a concept with that, go nuts). But, if I have a play area with a brutal, Spartan esque environment where “weaklings” at birth are left to die, that’s going to be a non starter for a character concept. I certainly wouldn’t expect to be called exclusionary for denying that for those reasons. I’m not sacrificing the world verisimilitude for individuals to just choose whatever they want (and before people start with, yeah, but you could work it in with x,y,z. I totally get that and indeed, discussions working with the player would be had. I’m just providing a simplistic example for illustrative purposes).
I can certainly believe and do believe that anyone (race/gender, sexuality etc) can be heroic and I fully support that. Never said otherwise, just saying...