Ruin Explorer
Legend
That's like, half-way there. Would they remember it as a cool thing or a dumb thing, or a really really dumb thing that sucked? You seem to think "memorable = good", and that isn't true except for a bunch of old farts sitting around discussing "the good times" or whatever. Memorable can be bad or neutral. It's probably better than totally forgettable, but this trap is, as written, so dumb it's not even really in the "so bad it's good" territory some traps occupy - it's not Rube Goldberg enough or stylish enough to hit that "Wall of Fame" like the old "stick your hand in here" trap or its ilk. It's not fit for an MST3K of traps.When this trap was invented there wasn't really the adventure; there was the dungeon. I think this trap would be a part of the dungeon players would be likely to remember.
I actually think in the context of 1E traps this one is pretty forgettable, if I'm honest, apart from it's physics are so profoundly stupid and impossible, even by the standards of 1E traps, that it might trigger an extremely lengthy non-diegetic discussion (or argument, if it kills someone, but it probably won't) between the DM and PCs about how nonsensical it was, and potentially derail a session.
There's not a lot interesting to engage with and it just relies on dubious usage of a couple old-skool monsters.