AbdulAlhazred
Legend
I certainly agree that if we could 'TrapBusters' it, that we might well find it doesn't work at all, or it works in one of several ways, possibly one that none of us have accurately described. Though I suspect that if you were to QA test it enough times and could go through various permutations of block size and shape, pit parameters (lip, no lip, etc.) you'd probably be able to come up with a design that slimed some people.Whilst I don't buy the physics you're going on, even in this scenario, the spray would be pretty much entirely vertical. It would hit the ceiling then spray back down, so you'd probably get the 5' squares on the two shaved sides, and nowhere else.
IMHO the interesting question IS the diversity of opinions. I assume we are all reasonably clever adult humans with at least an ordinary appreciation of how everyday things work, and yet we are pretty far from a consensus on what would happen if the trap was triggered. SURELY even a bunch of Skilled Play veterans would face some diversity of opinion here, maybe someone like @Rob Kuntz would comment on that! The point being, the question of the poll, 'is it fair?' might rest on that.
Again, IMHO, experienced players, such as myself, would not assume that the trap was ineffective, would conclude it IS a trap, and then proceed to assume on that basis that it requires either disarming or bypassing. I think I would assume its mode of operation at least well enough to TRY to disarm it, though TBH I'm not sure how you actually do that... Killing the 'cube is easy enough, but then what? I'd be suspicious that doing so IS the trigger, or A trigger at least. Surely a long sequence of searches and cautious experiments would follow first contact.
Given all that, I still say the trap is 'fair', its existence is obvious. It is possible to reason out what would set it off, and at least SOME of the consequences of doing so seem fairly obvious (at least in intent). The yellow mold part is of course the real biting part, and that IS concealed. As I said up thread, if someone bothers to smell the room I'd describe it as smelling moldy.
I also liked the idea of famous trap makers and their signature trap types. That sounds pretty cool, and an area where thieves would clearly be in their element. I'd also note that one way to resolve the "how does it work?" question vis-a-vis the physics would be to allow an INT check for a PC to correctly gauge the degree of splash, etc. Regardless if this is literally physically correct, it would at least unlock the DM's judgment on this critical factor and tell you what the 'blast radius' of the trap is.
Here's a follow up question. What if the trap, as described, actually worked in a different way entirely? I'm not proposing a specific 'other way', but is it fair to present something that seems to work one way and then it turns out it works a whole other way?