rgoodbb
Adventurer
I get that, but I think the narrative punishment could be fantastic for a game.I avoid mechanics that overpower a character mechanically, in exchange for a narrative "punishment".
I get that, but I think the narrative punishment could be fantastic for a game.I avoid mechanics that overpower a character mechanically, in exchange for a narrative "punishment".
Heh, I like narrative punishment! Just not linking it to mechanics.I get that, but I think the narrative punishment could be fantastic for a game.
OK. So I was offering an alternative mainly because a preserver PC with your rule would never be allowed (in their mind) to cast their top spells. That is extremely underpowering a character mechanically for doing the right thing.Heh, I like narrative punishment! Just not linking it to mechanics.
Compare alignment. Great for narrative. Broken for mechanics.
In Darksun, wizardry is a problem. Ethical wizardy is difficult, and those who do it are rare, in game.OK. So I was offering an alternative mainly because a preserver PC with your rule would never be allowed (in their mind) to cast their top spells. That is extremely underpowering a character mechanically for doing the right thing.
It's interesting isn't it that there are multiple different ways to do Preserving/Defiling.
And thanks to ph0rk in another thread, he posted an article that introduced/revealed another one to add to that list: The Hexblade Warlock. wait what???? Apparently, its origins as a Psionics/Psychic Warrior class was in Mike Mearls Happy Hour*Then we already have a number of psionic subclasses:
- College of Whispers Bard
- Psychic Warrior Fighter
- Soulknife Rogue
- Aberrant Mind Sorcerer
- Great Old One Warlock (possibly)
- Circle of Dreams Druid (possibly)
- Fey Wanderer Ranger (debatably) - and there's a case for the Swarmkeeper Ranger to keep their swarm psionically
That seems like a fair compensation.In Darksun, wizardry is a problem. Ethical wizardy is difficult, and those who do it are rare, in game.
Balancewise, the player can probaby mitigate the highest-slot taboo by splitting the highest slot into smaller slots, then casting those.
Also, because of the mechanical punishment that the player is volunteering for, it seems reasonable to come up with some kind mechanical reward to help balance the character. Maybe the preserver Wizards can create water, including its elemental magical properties of life-giving and healing?
Actually no I was speaking from experience as a GM. Both in home games and with many many AL tables it becomes a larger and larger problemThere seems to be mutual envy. I tend to play casters, and envy the damage dealing of noncasters. But I often hear those who tend to play noncasters envy the game-changing abilities of the casters.
Obviously some classes are more powerful than others. If it is possible to "prove" that high-level noncasters are much more powerful than high-level casters, I have no qualms about updating the casters to improve balance between the classes. But I want to be cautious and certain that changes are necessary.
I trust your experience. I am unsure how to quantify it. Googling, I couldnt find any 5e chatter about high level fullcasters being underpowered, not in recent years anyway. Likely, not enough players are playing the highest levels for the community to get a sense of where the class imbalances are. The potential imbalances wouldnt really start until, say, level 13 and higher.Actually no I was speaking from experience as a GM. Both in home games and with many many AL tables it becomes a larger and larger problem