Mercurius
Legend
I think Mearls is in his mid-40s, so is a Gen-Xer.
There's a common trope among younger generations that anyone older than 40 (or even 30) is a "Boomer." I don't think there is any cutoff for this "OK Boomer" phenomena, but I think really what they're saying is, "OK Digital Immigrant" - meaning, anyone who "migrated" to the internet and digital media after the ubiquity of the internet in the mid-90s. Meaning, 25 years ago - so anyone 35 or older is consider a "Boomer" and thus out of touch. I think it is all fun and games, but it is a mis-use of the word.
If we use Strauss & Howe, the two folks that popularized generational theory, we get:
Silent Gen (b. 1925-42) - turning 79-96 this year.
Boomers (b. 1943-60) - 61-78.
Gen X (b. 1961-81) - 40-60.
Millenials (b. 1982-2004): 17-39.
Homeland/Z (b. 2005-?): 16 and under.
There are no official or fully agreed upon year ranges, but I think Strauss-Howe is as good as any. Interesting to note that Mr Gygax was Silent Gen, although most of the first wave of designers (1970s-80s) were Boomers, including Dave Arneson, Ed Greenwood, Zeb Cook, Jennell Jaquays, James Ward, Jeff Grubb, N Robin Crossby, Tracy Hickman, Margaret Weis, Steve Jackson, RA Salvatore, etc. The "second wave" designers that created White Wolf and the 90s and OGL stuff (so, 90s-00s) were centered on Gen-Xers: guys like Mark Rein-Hagen, Jonathan Tweet, Monte Cook, Erik Mona, Wolfgang Baur, etc.
Perkins (b. 1968), Mearls (b. 1975?), and Thompson (b. 1980) are all Gen Xers. Not sure about Jeremy Crawford.
The above names are just a random sampling of better known designers and not meant to be exhaustive. But you'll note that almost all of the are men and, I think, all white. So in addition to generational considerations, we are seeing more people of color and women designing games, so changes will reflect that as well. So the "third wave" (10s-20s) are centered on Millenials and Zers, at least in terms of aesthetic and socio-cultural norms.
That said, Gen Xers still make up a sizeable portion of the gaming population--and there are a bunch of actual Boomers hanging around as the Elders of the RPG community. But the new "boom" is something like 90% Millenials and Zers. The Gen Xers still playing are likely lifelong gamers, and may also live longer than previous generations, so I would expect that we'll see millions of Xers part of the hobby for decades to come. So you're not getting rid of us...yet!
There's a common trope among younger generations that anyone older than 40 (or even 30) is a "Boomer." I don't think there is any cutoff for this "OK Boomer" phenomena, but I think really what they're saying is, "OK Digital Immigrant" - meaning, anyone who "migrated" to the internet and digital media after the ubiquity of the internet in the mid-90s. Meaning, 25 years ago - so anyone 35 or older is consider a "Boomer" and thus out of touch. I think it is all fun and games, but it is a mis-use of the word.
If we use Strauss & Howe, the two folks that popularized generational theory, we get:
Silent Gen (b. 1925-42) - turning 79-96 this year.
Boomers (b. 1943-60) - 61-78.
Gen X (b. 1961-81) - 40-60.
Millenials (b. 1982-2004): 17-39.
Homeland/Z (b. 2005-?): 16 and under.
There are no official or fully agreed upon year ranges, but I think Strauss-Howe is as good as any. Interesting to note that Mr Gygax was Silent Gen, although most of the first wave of designers (1970s-80s) were Boomers, including Dave Arneson, Ed Greenwood, Zeb Cook, Jennell Jaquays, James Ward, Jeff Grubb, N Robin Crossby, Tracy Hickman, Margaret Weis, Steve Jackson, RA Salvatore, etc. The "second wave" designers that created White Wolf and the 90s and OGL stuff (so, 90s-00s) were centered on Gen-Xers: guys like Mark Rein-Hagen, Jonathan Tweet, Monte Cook, Erik Mona, Wolfgang Baur, etc.
Perkins (b. 1968), Mearls (b. 1975?), and Thompson (b. 1980) are all Gen Xers. Not sure about Jeremy Crawford.
The above names are just a random sampling of better known designers and not meant to be exhaustive. But you'll note that almost all of the are men and, I think, all white. So in addition to generational considerations, we are seeing more people of color and women designing games, so changes will reflect that as well. So the "third wave" (10s-20s) are centered on Millenials and Zers, at least in terms of aesthetic and socio-cultural norms.
That said, Gen Xers still make up a sizeable portion of the gaming population--and there are a bunch of actual Boomers hanging around as the Elders of the RPG community. But the new "boom" is something like 90% Millenials and Zers. The Gen Xers still playing are likely lifelong gamers, and may also live longer than previous generations, so I would expect that we'll see millions of Xers part of the hobby for decades to come. So you're not getting rid of us...yet!
