zarionofarabel
Hero
Never missed alignment in any other fantasy RPG I've played...
They don't. They want to convince those who have left 1e for more modern RPGs, yet still like a lot of what 1e had to offer, that 5e is the best choice for that. You are not their target demographic.But I want 1E, and 5E will NEVER be as good at being 1E as 1E is. Which makes me wonder - why do certain 5E proponents want to convince me that 5E is more like 1E than other editions have been, when I still play 1E?![]()
The reason I think the distinction is relevant is because 5e alignment reads like a simplified bullet-point summary of 3e alignment. If one is thoroughly familiar with prior edition alignment it is clear that the 5e version is intentionally based on the 3e version. Otherwise I would agree with your criticism of my point. As it is, if one wants to better understand alignment in 5e, they should read the 3e presentation.And here is where you lost me, too bad because your argument was good until this point. You choose an older version of D&D that is no longer current by two editions as your defense of alignment but arbitrarily dismiss even older versions because they came out last century (3e came out in 2000 which is the last year of the prior century and 3.5 only 3 years later). If we are talking the version of alignment in 5e here then prior editions are all irrelevant, unless we are trying to get a historical view, at which point all versions are relevant since they all lead to the current iteration.
Me neither. But I kind of dug the idea of good, evil, chaos, and law and palpable forces in the universe as it was something that made D&D a bit unique. But over the years my players stopped caring all that much about alignment just as WotC stopped and I can't honestly say I miss it all that much.Never missed alignment in any other fantasy RPG I've played...
I found it useful back when Orcs were monsters, there for the slaughter as they were savage and brutal and unrepentant.Me neither. But I kind of dug the idea of good, evil, chaos, and law and palpable forces in the universe as it was something that made D&D a bit unique. But over the years my players stopped caring all that much about alignment just as WotC stopped and I can't honestly say I miss it all that much.
What I did like about alignment was that it gave me a general idea of what a creature's disposition was. But you can do that just as well with other keywords.