So? It's a game, not a masters level philosophy class. It's about as realistic as AC and HP. It's an acceptable level of simplification that makes the game work.You’re literally describing your world’s standard of good and evil here.
I kinda agree. Something like an explicit demeanor or goals would be far more useful in game than alignment. It causes more problems than it ever solved. It’s a sacred cow that serves no beneficial purpose. If it absolutely must stay, make it work like ideals, bonds, and flaws. Useful for the occasional Inspiration but otherwise completely ignored.There's been several recent threads about alignment. In my opinion, there shouldn't be any preset or predefined alignments. Instead, it should be a space where the player fills in the blank. As to what it is, alignment should be what it is that you are loyal to. It could be a person, an ideal, a philosophy, a religion, or whatnot. The point it, it's something that your character aligns to.
So, you have a Pixie. That pixie might be aligned to the Seelie Court, the Unseelie Court, a particular Fae Noble or Court, themselves, or maybe they're just aligned to playing mean pranks on big folk.
Maybe the party barbarian starts off play with an alignment to his people (The Skullsmash Tribe), but over time, it shifts to Self, and then to The Party. Maybe the party mage starts off with an alignment to the Wizard Academy he attended, but later turns toward an arcane brotherhood he joins.
There could potentially be multiple things a character could be aligned to: Country, King, Clan, Family, Religion, Party, etc.
The way I see it, this would potentially make alignment something useful, especially if you're trying to play in a setting with an actual medieval or renaissance feel to it.
So, as I said, morality needs to be objective in a setting for alignment to be cohesive in it.
It just has to have a cohesive definition that the player at the table agree to. Everyone I've ever played with has been close enough to agreement that it works.So, as I said, morality needs to be objective in a setting for alignment to be cohesive in it.
that's amazing. Alignment has only provided endless arguments for my groups (granted, this is mostly playing as a pre-teen, but still)It just has to have a cohesive definition that the player at the table agree to. Everyone I've ever played with has been close enough to agreement that it works.