overgeeked
Open-World Sandbox
You might. The other poster might. I don't. I'm not out to "win" D&D. You can't really win at D&D other than by actually playing the game, which includes not being able to act from time to time. There's no listed win condition in the books. If I've missed it in the various editions of the game, I'm happy to be given a page reference to look up and read. But D&D isn't chess. Nor is it backgammon. Nor is it tennis. Nor baseball, hockey, or sumo. It's not a sport and it's not a competitive game you win. It's more like playing tea party or dress up. It's closest to improv theater. You "win" by playing along.We play games because we want to win
Again, you can't lose D&D. Spending a round unconscious or having a round of bad dice rolls resulting in you accomplishing nothing is not losing.I, the player, don't want to lose. I, the player, don't want to build towers of dice. I, the player, want to have a say in what happens on screen.
You just don't ever want to be unable to do something. So never hampered in any way. I don't see the distinction between being unconscious for a round and missing your attack(s) for a round. If one is acceptable, then the other must be. You failed some roll so you don't get to do something productive that round. There's no real functional difference.I'm perfectly fine with my character losing everything they hold dear, as long as I am still in play.
Right. But risk is part of the game. You seem to define winning by being able to accomplish something in game, so by that definition any time you cannot, whether it's failing a roll and missing your attack(s) or failing a roll and being unconscious, you're losing. That's a bizarrely competitive point of view to have about an elfgame. Is always winning really what motivates you to play D&D?But since in D&D my character is my only way to have a say in what happens on screen — if she's unable to act for any reason, that means I am unable to act too — well, protecting her is high on my priority list.
Sure. But people don't usually define being unable to act as "losing" D&D. Are you just using the word loosely? Or literally? Like a rabid sports fan "holy @#$%#$% my @#%$%#&%^ team @#$%^& LOST @@#$%!@" *table flip? That's intentionally extreme and I don't imagine that's what you mean. But how is D&D about winning and losing? It's not a sport or a competitive game. It's about playing the role of a character that's not you in a fantasy world. You can't "lose" at that. Not acting (or acting ineffectively) for a round isn't losing. Nor is having to make a new character. That literally does not compute.I'm also fine with with my character being unable to act sometimes — naughty word happens, but that doesn't mean I'll not try to avoid it when I can.