Fanaelialae
Legend
Yeah, I think there are plenty of different ways to play the game with skill that have nothing to do with the OSR concept of skilled play. Certainly, mechanical mastery is one of those, as are many other things that SP excludes from its definition.That's interesting. I would have given the example from the players perspective as that's the detail level we need to actually determine skilled play IMO. There's no right or wrong there - but that seems to be where a good chunk of miscommunication is occurring.
IMO, that wasn't clear either. It's also jargon that I think complicates the discussion. And maybe jargon is too forgiving of a term because no one can actually define what skilled play actually means in relation to OSR. Instead for every person we get a new vague notion of what counts for it and what doesn't.
IMO the crux of understanding skilled play in OSR terms is understanding how early D&D play worked and then understanding the techniques players could use to more efficiently navigate the obstacles. But all that ultimately entails is applying the regular term 'skilled play' to a D&D or OSR game.
What I've been discussing in this thread however has been exclusively the OSR concept of skilled play. I never intended to suggest that suboptimal play is a badge of skill, lol.