It sounds like you are working from an unstated gamist agenda.TFW your mentions are all about other people using you as a proxy for there own argument instead of addressing your points which either already answer the question being asked or directly refute it. Like where I said that there's absolutely skill in telling stories, and mention examples of such, but say that the goal of telling good stories cuts against skilled play only to be mentioned as someone that thinks that telling stories doesn't involve skill.
I have pointed to the thread that coined the label. In that thread, I (and others) raised a concern with the word choice. The OP of that thread had understood that there was likely a need to disambiguate right from the outset. If you have an issue with the label, please take it up with those who coined it.
With a gamist agenda, that may well be true. It won't be true in all contexts. The error you are making is excluding telling a story from proper RPG play. Or to put it another way, you are presenting one skill-construct as being the only possible skill-construct in RPG. I disagree with that view.Skill at making baskets is not skilled play in an RPG. The error you're making here is that you're putting telling a story as a goal, noting it takes skill, and then saying that this is skilled play. At no point do you look to see if it matches the given definitions of leveraging the system to achieve player goals within the scope of the game. If I'm just enforcing my story, even skillfully, I'm not leveraging the system to achieve player goals within the scope of the game. Thus, while this is a demonstration of skill, it's not skilled play.