Ovinomancer
No flips for you!
Good point, I failed to note that I'm using player goals to cover games where there isn't a clear win condition. Let's add that player goals must conform to the expectations of the game's intent. Otherwise it's an out that says, "my goal is to run around waving my arms, so I'm playing Advanced Squad Leader very skillfully!" In other words, the point of Monopoly is to win by bankrupting other players. Adopting a goal outside the game's intent renders skilled play moot.That is what I was describing.
That's an interesting example. A player could have a goal of getting a property of every colour, and play skillfully toward that.
In the context of RPGs, the allowable goals are much broader and still allowable within the scope of the game, so I was shorthanding for this. Still, even here, goals need to be aligned within the context of the game. If I'm playing Blades in the Dark, for instance, I cannot have a player goal of getting the best magic armor and weapons in the game because that's not something that system really considers, so it's an incompatible play goal. However, having a goal to stick it in the eye of your mom, who said you'd never amount to anything, is very aligned and you can play skillfully towards that goal within Blades (because Blades primarily aims at you being a successful criminal in scope, although success is not guaranteed).
Player goals must align to be within the scope of the game played.
Being a fan of the PCs (it's not the players) doesn't really interact at all with skilled play in any way. It's not about being nice to or going soft on the PCs, or bending outcomes to an end you think is better for them, it's about being honestly interested in what these PCs do and being interested in framing situations that allow them to really do things and be interesting. How the players play doesn't really affect or interact with this -- the GM is providing honest adversity because that's how you enjoy seeing what the PCs do (ie, be a fan), and the players do whatever they do. If that's skilled play, great, be a fan of that. If it's something else, then it's something else. Being a fan of the PCs doesn't really do any work with regards to skilled play.I think principles like rule of cool and being a fan of the players can obviate skill, or at least set it in a different place so that one group might not count the play of the other group skillful. Force is just a more overt case.
Rule of cool is GM Force, so, yeah, it cuts against skilled play.