See and this right here is one of the issues... Those being called out in the OSR aren't apologetic or trying to be better and the fans of the OSR give the impression that they just want minorities to ignore it and act like it's not there... sorry but that mentality is not going to fly with many in this day and age...Politics of people aside (and off-topic and against the rules for this forum), I don't think that's the main issue. It's not like the 8,000 gorilla of the industry doesn't have it's own issues there.
I disagree that reacting against modern gaming sensibilities will turn all newer gamers away. It might not appeal to most new gamers, but like all retro cultural movements, it will appeal to some.Even ignoring such things, there's a general grognardism to the way OSR is presented - it reads as a reaction to modern gaming as if the modern style is bad, because it's a reaction to modern gaming by people who want a different kind of fun. Many new gamers kinda enjoy modern games, though, so an anti-modern pitch is going to fail. One fundamental rule of sales is never tell a potential customer they made a bad buying decision, (or even imply it) it just makes them defensive. Just tell them why your product is good, let them realize it's better on their own.
I wonder to what extent it might appeal to new players who, after some time, cease to be all that new and begin looking for a change.I disagree that reacting against modern gaming sensibilities will turn all newer gamers away. It might not appeal to most new gamers, but like all retro cultural movements, it will appeal to some.
Arg. You're right.Lizard Kings? Is there a new one? I'm only finding Tomb of the Lizard King as an 80s TSR module.
I don’t think many of the OSR games reject modern game design as much as it seems like you’re making it to be. For example, many of the big OSR games have things like ascending AC and other more modern sensibilities.Politics of people aside (and off-topic and against the rules for this forum), I don't think that's the main issue. It's not like the 8,000 gorilla of the industry doesn't have it's own issues there.
Even ignoring such things, there's a general grognardism to the way OSR is presented - it reads as a reaction to modern gaming as if the modern style is bad, because it's a reaction to modern gaming by people who want a different kind of fun. Many new gamers kinda enjoy modern games, though, so an anti-modern pitch is going to fail. One fundamental rule of sales is never tell a potential customer they made a bad buying decision, (or even imply it) it just makes them defensive. Just tell them why your product is good, let them realize it's better on their own.
If you're trying to sell OSR books, you need to focus on what your game does that DnD doesn't do.
Mod Note:I disagree. Ken is making a perfectly reasonable demandingness objection.
To quite a large extent. We see this happen with a great many cultural scenes. People are new to a music genre or school of fiction. They love it. But eventually they exhaust or get bored of the popular mainstream stuff. This inspires them to delve deeper into alternative and less-known sub-genres. One of those alternatives is always the roots of the genre.I wonder to what extent it might appeal to new players who, after some time, cease to be all that new and begin looking for a change.