D&D General Win The Title of D&D's Best DM

WotC is running a competition called the Dungeon Master Challenge. Similar to Paizo's old RPG Superstar contest, it features various design rounds which whittle down the contenders until only one remains. https://dndcelebration.com/welcome The winner gets a trophy and some D&D products worth just over $2K. Note: your entry becomes the property of WotC, which can use it in any way it...

WotC is running a competition called the Dungeon Master Challenge. Similar to Paizo's old RPG Superstar contest, it features various design rounds which whittle down the contenders until only one remains.

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The winner gets a trophy and some D&D products worth just over $2K.

Note: your entry becomes the property of WotC, which can use it in any way it wishes, even if you don't win. They don't even have to credit you for it. Be sure to consider this when deciding whether to enter.
  • The first design challenge for a 1,000-word entry is Thursday June 17th, and contestants have three days to submit their entries. This round is open to everybody who qualifies (18+, in one of a list of countries).
  • 10 contestants will then proceed to the next round in July, which is an elimination stage with various weekly 1,000-word design challenges.
  • Three of those will go on to the final challenge in September, which involved being a DM on a livestream, judged by a panel.
 

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GMMichael

Guide of Modos
"You are not required to purchase anything."
"You must use the DM's Tools from Xanathar's GTE."
"Design cannot exist in any published work."
"Entries must incorporate existing lore."

Would any WotC lurkers like to help out, here? I'm confused.
 

an_idol_mind

Explorer
"You are not required to purchase anything."
"You must use the DM's Tools from Xanathar's GTE."
"Design cannot exist in any published work."
"Entries must incorporate existing lore."

Would any WotC lurkers like to help out, here? I'm confused.
Not WotC, but just my stab:

-You have to use the tools from Xanathar's, but aren't required to purchase the book. If you borrow the book from someone, check it out of a library, or what-have-you, that's fine.

-The design has to be unique, so you're not copying other lore/mechanics. But you should build on existing lore, rather than, say, dropping a new town in the middle of the Forgotten Realms or creating a new historical event that isn't linked to other D&D lore.

Ex.: "This tower, located near Boareskyr Bridge, became occupied by cultists of Bhaal in the years after his death during the Time of Troubles" versus, "This tower is home to cultists of the forgotten god Paramulous," with the latter being unconnected to any pre-existing D&D lore.
 

Cadence

Legend
Supporter
That’s not the point. I can come up with an idea every 30 seconds. Every 15 after a couple of drinks. Nobody is claiming that their ideas are so precious. Ideas are, indeed, a dime a dozen.

It’s the general principle of if you choose to use the work, as they’ve indicated they reserve the right to, then you should pay for it. If don’t use it, fine.

As Paizo’s Erik Mona said at the above link — “If we use it, we pay for it. Period.”

Just takes a single line in the agreement.

How does it work when a game company asks for unpaid playtesting feedback and the feedback includes a rule idea or modification that gets used?
 

Morrus

Well, that was fun
Staff member
How does it work when a game company asks for unpaid playtesting feedback and the feedback includes a rule idea or modification that gets used?
"Work" in this context means writing. As I said, ideas are the easy part -- they literally flood in. The internet is full of them. Writing it is the work. I can come up with an idea for a dog telepathy hat right now. Making the dog telepathy hat, though? That's where the value is. I can come up with 20 great ideas for a novel. Writing the novel? That's the work. That's why you end up with a lot of simultaneous movies or games on a similar topic -- ideas are so abundant, so much so that they are constantly replicated, that frequently you get parallel but independent development of the same idea; they're rarely unique or completely original. That's why you can't copyright an idea or a concept, only the specific written work which expresses it. And this is a good thing -- the day we start assigning monetary value to concepts, and copyrighting ideas, creativity and innovation ends.
 

Cadence

Legend
Supporter
"Work" in this context means writing. As I said, ideas are the easy part -- they literally flood in. The internet is full of them. Writing it is the work. I can come up with an idea for a dog telepathy hat right now. Making the dog telepathy hat, though? That's where the value is. I can come up with 20 great ideas for a novel. Writing the novel? That's the work. That's why you end up with a lot of simultaneous moves or games on a similar topic -- ideas are so abundant, that frequently you get parallel but independent development of the same idea.

Thanks for helping me think through it! How much rewriting makes it just using the idea and not the writing? (I'm trying to relate it to how plagiarism and not appropriately quoting or citing things works in academia... and that might not be a route to take.)

Is there a point where the idea is unique enough that it itself is worth crediting? If you were struggling explaining a rule idea and someone came up with a tact you hadn't thought of and four sentences that conveyed it in a way you would use without editing, is that enough writing for credit? If they submit a creature or mechanic or spell, I assume there are a bunch of descriptive paragraphs that would all work - does choosing to rewrite that change how credit should work?
 

Morrus

Well, that was fun
Staff member
Thanks for helping me think through it! How much rewriting makes it just using the idea and not the writing? (I'm trying to relate it to how plagiarism and not appropriately quoting or citing things works in academia... and that might not be a route to take.)
That's a deep dive into copyright law. To be safe, you should write it completely in your own words (although obviously any subject-specific jargon, such as 'armor class' needs to be retained for it to make sense).
Is there a point where the idea is unique enough that it itself is worth crediting? If you were struggling explaining a rule idea and someone came up with a tact you hadn't thought of and four sentences that conveyed it in a way you would use without editing, is that enough writing for credit? If they submit a creature or mechanic or spell, I assume there are a bunch of descriptive paragraphs that would all work - does choosing to rewrite that change how credit should work?
I'd have to have an example. They wouldn't use those four sentences, though. They’d write their own sentences. IF they used those four sentences (which they wouldn't unless they commissioned it specifically), then yes, that person has written for them. I guess if in the super rare occasion (and I've never seen this happen) somebody came up with a way to describe something in their game in a manner that was so original and unique that they had to have those exact words, they’d reach out and ask to buy them. But I can't imagine somebody explaining opportunity attacks in such an amazing way that they couldn't explain them themselves just as well. They’ve got some great writers working on their stuff!
 



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