So I had a shower thought that I wanted to run past people. What would y'all think about using different sized dice-pairings to represent different weapons? A handful of weapons deal two dice of damage, but it's always the same dice in the pair.
A Glaive, for example, deals 1d10 damage as a polearm. What if another polearm, say a Lucerne Hammer or a Halberd, instead dealt 1d6+1d4?
Average damage 6, minimum damage 2, max damage 10. 4.17% chance of rolling either a 2 or a 10 with 4, 5, and 6 each having an equal 16.67% chance of showing. As compared to 2d5 dealing 10 or 2 on a 4% chance and 6 damage 20% of the time. (Who even owns d5s these days?). This particular method weights towards averages, like any double-dice rolling system does, but does so much more heavily than rolling two same-sized dice.
It would certainly give us a greater variety of potential weapon damage values with different averages and odds of reaching maximum damage. And thanks to the variety of dice available, we could add a pretty big spread.
The biggest deficiency that I can see is Confusion at the table over which dice to roll. But most players write their weapon's damage dice on their sheet so is it -really- that big a deal?
A Glaive, for example, deals 1d10 damage as a polearm. What if another polearm, say a Lucerne Hammer or a Halberd, instead dealt 1d6+1d4?
Average damage 6, minimum damage 2, max damage 10. 4.17% chance of rolling either a 2 or a 10 with 4, 5, and 6 each having an equal 16.67% chance of showing. As compared to 2d5 dealing 10 or 2 on a 4% chance and 6 damage 20% of the time. (Who even owns d5s these days?). This particular method weights towards averages, like any double-dice rolling system does, but does so much more heavily than rolling two same-sized dice.
It would certainly give us a greater variety of potential weapon damage values with different averages and odds of reaching maximum damage. And thanks to the variety of dice available, we could add a pretty big spread.
The biggest deficiency that I can see is Confusion at the table over which dice to roll. But most players write their weapon's damage dice on their sheet so is it -really- that big a deal?