D&D General Modrons should be terrifying


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Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
I like it, but here's the problem.

No mortal Mind means no DM will be capable of comprehending.

You'd have to give the Modrons at least something to hang their hat on or it's so immense that Modrons become unplayable as a big bad.
I think it works nicely? Just 'cause it means the DM can have them literally do anything, no matter -how- nonsensical or evil or good it might seem on the outset, and have it be part of "The Plan" that we just don't get.

Wanna know something that occurred to me while writing this?

The most ordered possible condition of the Prime Material Plane is Heat Death of the Universe. All matter and energy spread out evenly and eventually falling still once all systems have completely broken down.
 


Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Can I get an example of this, for plot hook purposes?

Trying to calibrate the possibilities.
A group of Modrons enters a small village. Once there, they sing a song, or activate an object that plays music. The people of the village are compelled by -absolute order- to begin the construction of a machine alongside the Modrons, including using several modrons (broken down into component parts) to incorporate into the machine. This machine requires metal. And once it's reached a certain size, just pressing metal against it is enough for it to incorporate metal into itself.

The majority of the Modrons leave. A handful remain as overseers of the Machine. The villagers sacrifice all their metal to the machine. ALL OF IT. And begin hunting passers by for more metal. Eventually they start sacrificing each other to the machine. Tearing out gold teeth to feed it, making offerings of blood, which contains iron and seems to "Appease" the Divine Machine.

And that's when things start going off the rails.

The Modrons oversee the Machine's continued construction. Uncaring at the cost of lives that are being cast into the machine. It is -required- for the Great Ordering. It must be protected and continue to construct itself. If asked why they're doing this, the answer is simple:

"This is Required. The Great Ordering must continue. The Machine is a part of that Order. Give us your metal. Add it to the Machine."

And then have a fight sequence where the villagers -help- the Modrons and do their best to drag the player characters over to the Machine. Have an NPC hireling or something wearing metal armor get pressed against the Machine... and pressed out of their collapsing armor like a handful of ground beef squeezed in a fist.

"It is Required."
 

Such an act (enforced assimilation and unwilling servitude) would be pushing the threshold of Evil though, and they're Neutral (in addition to being Lawful).

Luckily that neutrality means they dont care about the material all that much, save for when some mortal breaks an important law (and then the inevitables come and get ya).
 

Steampunkette

Rules Tinkerer and Freelance Writer
Supporter
Such an act (enforced assimilation and unwilling servitude) would be pushing the threshold of Evil though, and they're Neutral (in addition to being Lawful).

Luckily that neutrality means they dont care about the material all that much, save for when some mortal breaks an important law (and then the inevitables come and get ya).
One evil act doesn't make you Evil. Nor does one good act make you Good.

Just means those Modrons should also do Good stuff, too. Essentially interchangeably with their Evil actions.
 


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