OptionalRule
Hyperion
To compliment the Gritty Healing & Survival system I posted earlier in the week, I published some rules for bounding healing in 5e. The core idea is that having unbounded healing when trying to use a slower healing or gritty mechanic invalidates that as healing classes just hold onto spell slots and tops everyone off each night. This was pretty much the standard in 3e and earlier. Additionally it forced those players to sit out, or at least only partially participate in many encounters as they wanted to hold onto resources for healing later. It wasn't uncommon in the days of 3e and before, for players to get upset at healers for using their resources in combat.
This provides some rules for bounding healing, focusing the choice to either use it in the encounter or naturally heal over night, but not both.
Gritty Healing Part 2: Spells
This provides some rules for bounding healing, focusing the choice to either use it in the encounter or naturally heal over night, but not both.
Gritty Healing Part 2: Spells