Yesterday, I purchased the Hell’s Rebels player guide for Pathfinder. It is a player guide for creating player characters for the Hell’s Rebels Adventure Path, which involves rebelling against the oppressive tyranny of the Chelish Empire. I have a lot of respect for Paizo staff and the idea for the AP is an excellent one, but the way the book treats alignment reinforces the stereotypes that in my opinion, make alignment more of a liabilty than a benefit as a rule. And these are professional writers, who clearly love tabletop games and the setting.
Now, Pathfinder is not 5e, but the interpretation of alignment in the book isn’t that different from the opinions I’ve seen in this thread and in similar threads.
For instance, it was suggested that playing a lawful character might be a challenge for the AP because the goal of the AP was rebelling against an evil tyranny of LE devil worshippers. As an example of the tyranny, the devils had outlawed many religions. Oddly, they did not outlaw the worship of Iomedae, Lawful Good goddess of valor, justice and honour. (Seems like the sort of goddess who who be opposed to devil-worshippers).
Overall, the effect is to reinforce a rather skewed cartoonish take of Good, Evil, Lawful and Chaotic.