Maxperson
Morkus from Orkus
None of that was mentioned prior to the loud voices, though.It feels like some of them were ahead of the curve, but I wasn't following closely enough to be sure.
None of that was mentioned prior to the loud voices, though.It feels like some of them were ahead of the curve, but I wasn't following closely enough to be sure.
Yes, I am just a big dummy, thank you.Sure, if you don't know how alignment is used. I can imagine that it would sound monotonous to you. In practice, for those who know how to use alignment, it's anything but monotonous. Alignment =/= always act the same way.
I'm not saying you're stupid at all. I'm saying that alignment isn't monotonous if used correctly. I'm pretty darned smart, but there are tools in this world(many of them) that I just don't know how to use.Yes, I am just a big dummy, thank you.
Sure, if you don't know how alignment is used. I can imagine that it would sound monotonous to you. In practice, for those who know how to use alignment, it's anything but monotonous. Alignment =/= always act the same way.
See that's my problem with this whole argument surrounding alignment. You and other posters are essentially treating it as some mystery that the rest of us simply aren't enlightened to, while to me it's all smoke and mirrors.I'm not saying you're stupid at all. I'm saying that alignment isn't monotonous if used correctly. I'm pretty darned smart, but there are tools in this world(many of them) that I just don't know how to use.
That's why alignment, as I've been saying for this entire thread, is just a tool that provides you a base from which to move on from if you want to. For some monsters and/or encounters, alignment will be enough. For others it won't, but will still provide you with aid in playing the monster. Details + alignment are greater than either alignment or details alone.See that's my problem with this whole argument surrounding alignment. You and other posters are essentially treating it as some mystery that the rest of us simply aren't enlightened to, while to me it's all smoke and mirrors.
For example, I look through a list of Chaotic Evil monsters on DnDBeyond, and I get demons, orcs, lamias, undead, dragons, and a bunch of other monsters. Alignment, by itself, tells me very little about these monsters and what makes them tick besides "very aggressive and dangerous". And that's so very little to work with. But you know what tells me a whole lot more about these monsters? Almost anything else on their stat blocks or description.
Because an orc and a lamia are both CE, and if I run them based on only their alignment they will play basically the same. But they shouldn't, because there all these other hooks and prompts to work off of that are simply more revealing. So alignment, by itself adds little to running a monster (or NPC), especially if you're comparing two distinct monsters within the same alignment.
But if alignment works for you, cool, keep on keeping on. Just don't act as if the rest of us simply don't get it.
They were nothing but contradictions.There's nothing at all contradictory about those two statements. At all. In fact, they are complimentary with each other.
But again, you went for the violent option rather than just asking them. Asking them, in and of itself, going to scare game away. It's possible to have a perfectly civil conversation with orc hunters--but you seem to think it's not. Because orcs are evil.There are literally thousands of reasons. The hunters might be close to a human town and they might want to know where the hunters are from. They may want to know how many other hunters and warriors are in the area, because they have to travel through and want to be prepared. Or... Or... I mean, the sky is the limit with why they might do it.
Because killing someone because of their race is sooo much better.What I've never seen, is capturing orcs because they are orcs. I've seen plenty of kill the orcs because they are orcs, but never a capture. I mean, what's the point?
You haven't shown that it's not lazy. So far, everything you've said in this post has involved following basic stereotypes.It's not a danger. It's not even a worry. I've never seen it and I've played in a myriad of groups from RP heavy to power gamer to a mix, to sand box, to railroad. And really, you need to stop calling how we use alignment "lazy." It's quite frankly insulting and unnecessary.
And again you're proving my point about the problem with alignments. Why would you assume that orcs have to be "more bad" than other races?As for helping, following, etc., that really depends on how orcs are run in the game. Are they generally a great enemy of all, or are they just another race with good and bad, if a more bad than other races.
How? Do you assume that an evil being would automatically attack upon becoming hostile and a nonevil being wouldn't? That itself is one-dimensional and cartoonish, and still lazy because there's a world of options that any creature within a particular alignment would do. A good being might attack, because these interlopers are proving a danger for the survival of their people. An evil being might not attack, because they have better things to do.Okay. But only screaming in anger and being hostile is just a one dimensional cartoon character, and I don't run those. Maybe he gives that answer and the PCs don't accept it and continue interrogation. Maybe they include threats. Maybe they promise freedom. Maybe a hundred other things. I need to know FAR more than just "hostile if interrupted" in order to play the orc and alignment is an invaluable tool for that.
There's nothing about chaotic evil that means "might makes right" is the only interpretation. Most of the descriptions of CE I read have that as one possible way it might be expressed, and it certainly doesn't explain what a captured CE creature might do or how it might response to interrogation. A CE person might run away and attack later. They might be basically like chihuahuas and attack even if the odds appear to be overwhelmingly against them. They might refuse to answer someone who interrogates them, no matter what those people do them, because it doesn't believe them when they say they'll let them go if they answer the questions, so why not keep quiet. They might actually respect people who keep their word, even if they themselves rarely do. They might not attack at all because they don't feel like it. They might never give up any information because they have feel protective of their friends and family, even if they would gladly watch the rest of the world burn. They may get revenge on the PCs by spreading lies about them, or by sneaking into their camp at night and peeing on their rations, or by taking out their anger on someone else entirely. They might be perfectly charming and friendly and the PCs may never, ever know that they were CE, unless they follow them home to discover that the individual is, e.g., abusing their family members.Nope. It helps me know how he might react to various things. If threatened, he's likely to cow to the much stronger force that has him captured. With CE might makes right. The weak bend to the strong. If they offer freedom, he might take the now weak in his eyes PCs(who lets an enemy go!?) up on their offer, then get a few dozen buddies and hunt the group down to make the PCs his captives and show THEM how a captor acts. Alignment tells me a lot.
And your box hasn't provided anything but blatant stereotypes.Your box is useless for what I needed above. It's also far smaller than alignment ever could be.
Again, if it works for you, good. But to me it's like saying you can really only understand Harry Potter's character if you start with knowing that he's a Leo; it's a vague (or meaningless) detail that's easily overridden by anything of even slightly more substance.That's why alignment, as I've been saying for this entire thread, is just a tool that provides you a base from which to move on from if you want to. For some monsters and/or encounters, alignment will be enough. For others it won't, but will still provide you with aid in playing the monster. Details + alignment are greater than either alignment or details alone.
For example, I look through a list of Chaotic Evil monsters on DnDBeyond, and I get demons, orcs, lamias, undead, dragons, and a bunch of other monsters. Alignment, by itself, tells me very little about these monsters and what makes them tick besides "very aggressive and dangerous". And that's so very little to work with. But you know what tells me a whole lot more about the monster? Almost anything else on its stat block or its description.
... because it was only a quick first step and once I've narrowed in I read the descriptions of the finalists, pick one, and then decide how to use it.Because an orc and a lamia are both CE, and if I run them based on only their alignment they will play basically the same. But they shouldn't, because there all these other hooks and prompts to work off of that are simply more revealing. So alignment, by itself adds little to running a monster (or NPC), especially if you're comparing two distinct monsters within the same alignment.
In a setting-neutral version, which would hopefully be the first.In a version where not all of the race have the same alignment, or in a version where they're objectively evil and a source of badness in the world as surely as if they were rabid dogs?
If you can make up everything else for a game, you should be able to make up the answer to all of these questions.How hostile? What game (deer or halflings)? What will they do later if we stealthily follow them? Are they helpful if we ask for directions or if we can help? Will they be more helpful if we use something to help them catch what they're hunting? You had 12 words and it only deals with this one encounter and then not very well![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.