Parmandur
Book-Friend
Game day ≠ actual day playing a game.Players can die easy trying to do 6-8 encounters a day.
Game day ≠ actual day playing a game.Players can die easy trying to do 6-8 encounters a day.
Thus you can imagine the nightmare it is for someone who likes to do multiple in-game days a session.Game day = actual day playing a game.
Or if you use the alternate resting and healing rules, which makes it easier to not change your D&D playstyle completely to fit the wild idea of 6-8 encounters per day.In my experience characters die quite easily if you observe the 6-8 encounter adventuring day guidelines.
In my experience characters die quite easily if you decree that "rocks fall, your PCs die."In my experience characters die quite easily if you observe the 6-8 encounter adventuring day guidelines.
I’d say it’s a pretty predictable trend - games tend to work as-intended when run as-written.It's a weird trend that many complaints I see could be solved by following DMG rules and guidelines.
Sure.Or if you use the alternate resting and healing rules,
Speak for yourself. 6-8 medium encounters (as defined by the encounter building guidelines) in a day is pretty typical in a dangerous adventuring location in my experience.which makes it easier to not change your D&D playstyle completely to fit the wild idea of 6-8 encounters per day.
You certainly can do that, but PCs will not be challenged. And that's OK, not every game needs to be Steading of the Hill Giant Chief. The game works fine with the characters not being pushed.Thus you can imagine the nightmare it is for someone who likes to do multiple in-game days a session.
well, then you have to contrive a narrative in which the pcs have 6-8 resource-draining encounters (combat). Dungeons could work, as long as there are convenient resting spotsI’d say it’s a pretty predictable trend - games tend to work as-intended when run as-written.
Pretty modest Dungeon, really. But again, characters don't need to be pushed to their limits to have fun.Sure.
Speak for yourself. 6-8 medium encounters (as defined by the encounter building guidelines) in a day is pretty typical in a dangerous adventuring location in my experience.
Yes, dungeons as outlined in the Dungeon Masters Guide do work for playing Dungeons & Dragons...well, then you have to contrive a narrative in which the pcs have 6-8 resource-draining encounters (combat). Dungeons could work, as long as there are convenient resting spots