Campbell
Relaxed Intensity
I prefer to talk about linear storytelling rather than railroading because I think techniques should be analyzed on a conceptual basis rather than based on if or if not players consent to their use.
Side Note : Obviously if you are making use of GM techniques that players do not consent to you should really have a heart to heart about expectations.
I do think it's somewhat bizarre to say that any game that does not include linear storytelling is going to inevitably descend into chaos because I regularly run and play in games without it that do not descend into madness. The arrangement of players play protagonists who want things, GM provides honest adversity, and we all see what happens together tends to work pretty damn well in my experience. I mean you have to play with people you collaborate with well, but I think that's pretty much the case for linear storytelling as well.
Side Note : Obviously if you are making use of GM techniques that players do not consent to you should really have a heart to heart about expectations.
I do think it's somewhat bizarre to say that any game that does not include linear storytelling is going to inevitably descend into chaos because I regularly run and play in games without it that do not descend into madness. The arrangement of players play protagonists who want things, GM provides honest adversity, and we all see what happens together tends to work pretty damn well in my experience. I mean you have to play with people you collaborate with well, but I think that's pretty much the case for linear storytelling as well.