dave2008
Legend
For @Neonchameleon here is what a 5e Ancient red can do if you add lair actions to legendary actions:
On turn:
frightful presence + claw/claw/bite or fire breath or tail attack
Off turn :
Make a perception check
Tail attack
Wing attack, which also allows it to move half its speed (40 ft.)
Magma Eruption: 5ft. radius w/in 120 ft. for 6d6 fire damage
Tremors: 60 ft radius save or knocked prone
Volcanic gasses: 20-ft sphere w/in 120 ft., poisoned and incapacitated
vs 4e red dragon (MM):
On turn:
make 2 claw attacks or bite or immolate foe (fire + ongoing fire damage) or breath weapon or frightful presence
Off turn:
Tail strike (if a creature flanks the dragon)
breath weapon (1 when bloodied)
To me, the 5e version is, with my tweak (but is in the MM), more interesting.
A big issue with the 4e version is that it has so few options in a give round. One or two actions on its turn and then only the possibility of an off turn action. The RAW 5e version can take up to 3 different actions on its turn + it always has the option to take at least two different actions off turn. This means each round the 5e dragon can do up to 5 different actions (and 7 total actions) each round vs only a max of 2 actions, with the possibility of 3 actions for the 4e dragon. I find the more options per round more interesting in play.
On turn:
frightful presence + claw/claw/bite or fire breath or tail attack
Off turn :
Make a perception check
Tail attack
Wing attack, which also allows it to move half its speed (40 ft.)
Magma Eruption: 5ft. radius w/in 120 ft. for 6d6 fire damage
Tremors: 60 ft radius save or knocked prone
Volcanic gasses: 20-ft sphere w/in 120 ft., poisoned and incapacitated
vs 4e red dragon (MM):
On turn:
make 2 claw attacks or bite or immolate foe (fire + ongoing fire damage) or breath weapon or frightful presence
Off turn:
Tail strike (if a creature flanks the dragon)
breath weapon (1 when bloodied)
To me, the 5e version is, with my tweak (but is in the MM), more interesting.
A big issue with the 4e version is that it has so few options in a give round. One or two actions on its turn and then only the possibility of an off turn action. The RAW 5e version can take up to 3 different actions on its turn + it always has the option to take at least two different actions off turn. This means each round the 5e dragon can do up to 5 different actions (and 7 total actions) each round vs only a max of 2 actions, with the possibility of 3 actions for the 4e dragon. I find the more options per round more interesting in play.