• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E The October D&D Book is Fizban’s Treasury of Dragons

As revealed by Nerd Immersion by deciphering computer code from D&D Beyond!

Fizban the Fabulous is, of course, the accident-prone, befuddled alter-ego of Dragonlance’s god of good dragons, Paladine, the platinum dragon (Dragonlance’s version of Bahamut).

Which makes my guess earlier this year spot on!

UPDATE -- the book now has a description!



2E56D87C-A6D8-4079-A3B5-132567350A63.png




EEA82AF0-58EA-457E-B1CA-9CD5DCDF4035.jpeg

Fizban the Fabulous by Vera Gentinetta
 

log in or register to remove this ad

Oh man, I'm am so excited for this book, I've been waiting for 5e's take on the dracomonicon for years now! We have a few ideas of some of the dragons that will be in the book but I can't wait to see what else is in Fizban's. I am also very curious of what this "First World" will be. I've seen some speculation of a possible retelling of the Dawn Wars, which would be awesome as 4e's Dawn Wars lore is some of my favorite from any edition of D&D.
 

log in or register to remove this ad




So instead of kleptomaniac adrenalin junkies how about they're inveterate scholars dedicated their lives to gathering stories, legends and tales from around Krynn in an effort to restore the long lost libraries destroyed in the cataclysm?

So there's an actual purpose for them instead of a racial ads problem?

Would that work?
Why are kender a problem? I mean besides them being a magnet for the wangrod players of the world?
 

Actually, I think I am starting to like the 4th option: the Eberron model. Never advance the setting. Every time you introduce a setting it is the same year. And for this to work, I would set that date before any previous published material (even if by only a 1-10 years) and keep its cosmology intentionally vague. Give groups the most freedom to build there stories without invalidating any previous material they have.
That doesn't solve the issue of Dragonlance having really messed up worldbuilding though (Goldmoon being a Native American stereotype, whatever the hell was going on in Weiss and Hickman's minds when they made Gully Dwarves and Tinker Gnomes, "Good" not being very good at all, etc.)
 

Why are kender a problem? I mean besides them being a magnet for the wangrod players of the world?
They are supposed to be these innocent, child-like people full of wonder and happiness who truly can't understand concepts like greed or selfishness. But they are written as kleptomaniacs who habitually lie about their thieving, hoard what they steal, and who mock people until they go berserk with apoplectic rage.
 

That doesn't solve the issue of Dragonlance having really messed up worldbuilding though (Goldmoon being a Native American stereotype, whatever the hell was going on in Weiss and Hickman's minds when they made Gully Dwarves and Tinker Gnomes, "Good" not being very good at all, etc.)
I was not and am not a part of that discussion and this idea has nothing to do with that.
 


They are supposed to be these innocent, child-like people full of wonder and happiness who truly can't understand concepts like greed or selfishness. But they are written as kleptomaniacs who habitually lie about their thieving, hoard what they steal, and who mock people until they go berserk with apoplectic rage.

Which in some ways is just like the worst of the stereotypes about the Romani people. It is too bad Hickman let those negative ideas into both Dragonlance and Ravenloft.
 

Into the Woods

Related Articles

Remove ads

Into the Woods

Remove ads

Top