Paul Farquhar
Legend
The Theros piety system already does this.so how would you gain more abilities? have two-level up systems is complex and unlikely to do well.
The Theros piety system already does this.so how would you gain more abilities? have two-level up systems is complex and unlikely to do well.
Really? I’m fairly sure I could come up with 20 subclass ideas off the top of my head without even thinking too hard. There’s still enormous scope left in the subclass design space I think. I hope wizards DO get more creative and risky in future, but I really don’t see ‘running out of concepts for subclasses’ as a bottleneck any time soon.I do not see a lot of safe options left for classes or subclasses other than more cleric domains
okay list them as I am not seeing a lot of safe options, I see plenty of experimental stuff available but they are not going that way hence my inability to come up with results.Really? I’m fairly sure I could come up with 20 subclass ideas off the top of my head without even thinking too hard. There’s still enormous scope left in the subclass design space I think. I hope wizards DO get more creative and risky in future, but I really don’t see ‘running out of concord for subclasses’ as a bottleneck any time soon.
okay list them as I am not seeing a lot of safe options, I see plenty of experimental stuff available but they are not going that way hence my inability to come up with results.
okay in order
- a music-focused bard, college of troubadours?
- an ancient dragon warlock patron
- a fiend-blooded sorceror
- an str/con based iron skin monk, focused on resisting/absorbing damage
- a necromancy-based sorcerer
- a circle of the plough Druid, who reveres farmlands amd fertility
- a str-based brutal thug rogue
- cleric domains of stone, secrets, beauty, cold, and harvest/agriculture
- a golemcrafter wizard
- a feral monk for creatures with natural weapons, that aims to bring oneself closer to the beast within
- a fighter focused on forging magic weapons to use
- a fast moving dervish barbarian who uses light or dual weapons
- a plant-based Druid, who can wild shape into plant monsters, photosynthesise, etc
- a paladin sworn to serve a nation or king
And I’m not even getting into setting-specific stuff or psionic or even getting particularly creative. I mean, the Rune Knight and the Circle of Stars Druid from Tasha’s seem to have been very well received, but I didn’t really see anyone clamouring for those niches to be filled beforehand.
Spells and magic items might be useful in other games. There may also be some general rules (e.g., spell research, magic item creation, learning magical abilities, etc.) that could apply more broadly. I will definitely be looking at what can be used elsewhere before deciding to buy.The thing that worries me about this exclusion is that it drastically curtails the amount of crunch in the book. Many people look at new content in terms of what they can adapt to their own games, and subclasses are a big part of that. What will this book actually have? One new race and a handful of feats?
The question was, if Strixhaven has non-Arcavian students, why is every non-Arcavian student we know of a planeswalker? Answer: Because so far, all of our information on the student body comes from the Strixhaven Magic set, which follows M:tG lore, which means they have to be planeswalkers.But this uses D&D rules, and with D&D rules there are other ways to travel between planes, such as the Dream of the Blue Veil spell.
Yep. This certainly has dropped my interest to the book from 'potentially interesting' to 'pass.'The thing that worries me about this exclusion is that it drastically curtails the amount of crunch in the book. Many people look at new content in terms of what they can adapt to their own games, and subclasses are a big part of that. What will this book actually have? One new race and a handful of feats?
An expansion on D&D's social mechanics:The thing that worries me about this exclusion is that it drastically curtails the amount of crunch in the book. Many people look at new content in terms of what they can adapt to their own games, and subclasses are a big part of that. What will this book actually have? One new race and a handful of feats?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.