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D&D General My Problem(s) With Halflings, and How To Create Engaging/Interesting Fantasy Races

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Dannyalcatraz

Schmoderator
Staff member
Supporter
If I look at Tortles, Aasimar, Lizardfolk, Goliaths, Dwarves, and almost any other race, I know what their purpose is and what stories they can help tell.
Probably because you’re filling in some blanks yourself, either from fiction you’ve read or past gaming experiences.

I have no idea if my home brewed 3.5Ed River Folk (anthro Snapping Turtles) have anything in common with WotC’s Tortles. But knowing nothing, I bet I could tell similar stories…using my River Folk lore.
 

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Yaarel

🇮🇱He-Mage
Hmm. Can D&D 6e or some future completely-digital edition of D&D have an Ignore Button for different races and other parts of D&D? Just a thought . . . :unsure:

You don't really need a button. I recommended earlier that people can just tear out those pages from the PHB if they want. That's sort of a big feature of the game. No one is going to go to you table and demand those pages to be reinserted. Or demand that every 20th character be a halflings.

The length of this thread is because we have a very hard time saying "agree to disagree".

Also, some here have tried to make it a point to "objectively" prove that halflings are "bad".
Someone else has pushed for them to be removed from the PHB. It's when people try to convince others that their opinion and enjoyment is "wrong", it crosses into the "badwrongfun" territory. I hope they do add more lore for halflings and other races. I just don't think anything needs to forced upon anyone.
I find that solution unworkable. All of the flavors of the Forgotten Realms setting are so entangled, any attempt at a significantly different setting, including with different default races with new cultures, requires rewriting everything from the ground up, as a stand alone product.



The more flexible D&D core rules become, the easier it gets to adapt it. For example, I am already finding the new rules to officially reassign the race ability score increases, deeply helpful for finetuning flavor, prominent classes, and so on. Similarly, the cosmic cleric needs to be in the core rules, but this too is deeply helpful.
 
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Oofta

Legend
But most of them don't need hooks to justify their existence. Tortles don't need any lore justification other than "turtle person". The same applies to most animal-folk (Tabaxi, Leonin, Aarakocra, Owlin, Rabbitfolk, Lizardfolk, Grung, Locathah, Dragonborn, and so on and so on). Warforged have an obvious hook, as do Kalashtar, my world's Felshen, Vezyi, and Golmeng, as do Reborn, Dhampir, and similar races that fill mechanical niches that double as thematic niches (as a construct race, a psionic race, undead-touched race, and a half-vampire race). Plane-touched (Genasi, Tieflings, Hexblood, Aasimar, etc) have an obvious hook, as do almost every other race in the game. Most of them don't need a ton of lore to exist, because the base idea is often enough (or even more than enough) to justify their inclusion in D&D 5e.

Races that are Animal-Folk get to piggyback off of the "lore"/stereotypes about the animals they are based off of. Planetouched get to piggyback off of the lore of the plane/planar-creatures that caused them to exist.

Not all of the races have a ton of lore, but that's mostly because they don't need them. There are races that do need them, especially the Core 4 races in the game. If they're going to be a core race in the game, they need a justification other than "Tolkien!". If they're going to be a race in the game, they need a justification other than "short person!", because "short person" and "tall person" aren't thematic niches, they're minor character traits. IMHO, creating an entire race based around "humans, but short!" is like creating an entire race that is "humans, but everyone is one gender!" or "humans. but everyone has purple skin!". That's not a good reason to include a player race. Short characters should absolutely be a character type that's supported in the base game, but I'm absolutely not convinced that creating a whole race around that is a good way to fulfill that character option.

I don't know. I'm not sure. But I surely didn't expect "you're oppressing my playstyle!" to be amongst the most common responses.

Races are supposed to promote character ideas and stories. They're supposed to help the DM and Players bring them to life, not hinder it. In my experience and from what I've seen, halflings hinder it more than help it. They're just kinda there, not doing anything, and not giving the world anything except filling up space.

If I look at Tortles, Aasimar, Lizardfolk, Goliaths, Dwarves, and almost any other race, I know what their purpose is and what stories they can help tell. If I look at halflings, I draw a blank and for some reason spend more time trying to justify their existence or find a place for them than all of the other races combined, and all to no avail.

If I say "I don't understand the base halflings, and don't think that they support creative play", I expect people to say "here's how you can use them in a unique way", not "you're wrong, you're doing it wrong, and you're ruining D&D" (to be a bit hyperbolic).

Because they aren't. Elves and Dragonborn are completely different in so many ways (physically, culturally, mechanically, etc) that Halflings just aren't in respect to Humans and Gnomes. The main visual difference between Gnomes and Halflings is that Gnomes have pointy ears, and the rest of them is pretty much the same (big-headed small human-looking people), and Halflings and Gnomes are similar culturally in a way that Elves and Dragonborn just flat-out are not.

Gnomes are to Elves as Kobolds are to Dragonborn. Gnomes share similar themes as elves (fey-ish race created by a god) and Kobolds share similar themes with Dragonborn (draconic race), but are undeniably completely different mechanically, culturally, mentally, and physically. I feel the same way about Ogres and Hill Giants; if the only notable difference between the creatures is their size, there's no good reason to keep both of them. If one can fulfill the purpose of the other by letting it be one size smaller/larger, there's no purpose in having both of them.

I didn't expect that. I just more expected "Okay, here are some ways to use them that you might prefer" to be awfully more common of a response than "just shut up and ignore them!"

Some people did offer examples of how they use halflings differently from the core game, and others offered interpretations of the core game's description of halflings that were slightly more compelling to me than the base halfling lore, but those were all very rare responses scattered throughout a sea of "you're wrong and not thinking about them enough" and "you do realize that you're not being forced to use them" posts.

I at least expected people to agree that they were treated differently from most other races in the game. That wasn't even agreed upon.

And it all boiled down to basically "Tolkien", like I said in the OP. That proves my point. They're only in the game because of Tolkien, they're only played because of Tolkien, and they're only ever represented in the books as basically how Tolkien presented Hobbits but with some D&Disms attached (pantheon of race-specific gods, dislike for ogres, and unexplained mechanical differences to justify them being a different race).

You can't please everyone, but that's no excuse for not attempting to, IMHO.
All I can say is that I find Tabaxi boring. Halflings and gnomes are more than just their size.

There are several races that do nothing for me but they work for others. That's okay. I accept that they work for other people and that's okay.
 

Levistus's_Leviathan

5e Freelancer
Except that merging halflings with another race is 100% removing halflings from the game and is 100% invalidating them. It's making them into a subrace of another group--and in the case of merging them with humans, you'd end up insulting a lot of actual people by classifying people with dwarfism as just a human subrace.
Did you read my posts where I explained how I would execute such a change? IMO, it's much more insulting to classify "short people/people with dwarfism" as a whole other race than it is to have them be a subrace of humans, and I never said that I would make them be a subrace of humans for the exact same purpose that you're saying here. It makes them be "other", which is bad. Halflings in 5e do that to a worse extent than relegating them to a subrace would be.

Also, in case you missed it, I would make them be a part of humans by straight up just allowing humans to be Medium or Small in 5.5e/6e. No subrace involved, just like how Owlfolk/Rabbitfolk/Dhampir/Hexblood/Reborn allow for any character that is a member of that race to be "Medium or Small".

That's not making them be a subrace, it's making them be a part of humans. They're humans through and through, the only mechanical difference is size. No subrace, no "luck" or "brave" mechanics, no "we're hobbits in all but legal name". Just straight up humans, but Small.

How the hell is that offensive to people with dwarfism? How the hell is that more offensive to people with dwarfism than making them be the Halfling race?
When they made grung playable in 5e, you know what I saw over on reddit? Complaints that they hadn't also made bullywugs and grippli playable. Lizardfolk and dragonfolk are playable, but people still want saurials. D&D is all about the redundancy. It's why for every spelling of a fantasy creature's word, there's a different monster for it. You may think halflings are redundant, but so are at least a third of the other creatures in the books.
I mean, surely some people will complain "but why does this frog-race get the special treatment when we have these other 2!" if they're different things in the game. However, if they were the same race, this wouldn't be a problem.

Lizardfolk and Dragonborn justify being different races, because of the significant differences between Lizards and Dragons, not just physically but also behaviorally.

Also, you may want to look up the term "whataboutism", cause that's exactly what this part of your post is doing. The fact that other parts of D&D may be redundant is no valid argument against halflings and humans being largely redundant.
 

Yaarel

🇮🇱He-Mage
I mentioned it earlier, how core rules can be more helpful.

List Human, then the other the other races in alphabetical order. The give examples of the top 5 races in each official setting.

Even just this, has the core rules tell the players that different settings feature different races. So dont depend on the Players Handbook for setting information. Depend on the DM, whether it is a homebrew setting or the DM has purchased an official setting.
 

Levistus's_Leviathan

5e Freelancer
All I can say is that I find Tabaxi boring. Halflings and gnomes are more than just their size.

There are several races that do nothing for me but they work for others. That's okay. I accept that they work for other people and that's okay.
Oh, I find Tabaxi boring, too, but I fully support them getting good lore in D&D and being included (largely for cat-people, I imagine. I'm a dog person, but don't want dog-people, but that's mostly because I'm disturbed by the concept of a dog-human hybrid).

I'm completely uninspired by Tabaxi, Rabbitfolk, Fairies, Kobolds, Tritons, Sea-Elves, and plenty of other races/subraces in the game, but I don't want them removed from the game if they fulfill a purpose. However, I do think that Sea-Elves and Tritons are largely redundant (especially with Merfolk existing) and that 5e should pick one and drop the other (I personally prefer Tritons over Sea-Elves). I'm perfectly fine with the concept of "fishy water-person" existing in the game, but I don't think we need 2-3 races to fulfill the one concept. I feel the exact same way about Halflings and Humans. That's my point.
 

Yaarel

🇮🇱He-Mage
Also, in case you missed it, I would make them be a part of humans by straight up just allowing humans to be Medium or Small in 5.5e/6e. No subrace involved, just like how Owlfolk/Rabbitfolk/Dhampir/Hexblood/Reborn allow for any character that is a member of that race to be "Medium or Small".

That's not making them be a subrace, it's making them be a part of humans. They're humans through and through, the only mechanical difference is size.
Good point.

Humans should be "typically" Medium, but Small (under 4 feet) and Large (over 8 feet) also exist.

In a setting, these outliers can be more common or the tendencies of certain ethnicities.
 

lingual

Adventurer
I find that solution unworkable. All of the flavors of the Forgotten Realms setting are so entangled, any attempt at a significantly different setting, including with different default races with new cultures, requires rewriting everything from the ground up, as a stand alone product.



The more flexible D&D core rules become, the easier it gets to adapt it. For example, I am already finding the new rules to officially reassign the race ability score increases, deeply helpful for finetuning flavor, prominent classes, and so on. Similarly, the cosmic cleric needs to be in the core rules, but this too is deeply helpful.
It's pretty simple imo. Anywhere the DM sees "halflings", they just say "short human being". Since the main complaint is that halflings are too much like humans, it won't really be a problem for them. Also since halflings are purportedly hardly mentioned in official modules, etc. - this technique will not have to be often.
 


Yaarel

🇮🇱He-Mage
It's pretty simple imo. Anywhere the DM sees "halflings", they just say "short human being". Since the main complaint is that halflings are too much like humans, it won't really be a problem for them. Also since halflings are purportedly hardly mentioned in official modules, etc. - this technique will not have to be often.
In the case of Halflings ... their all too Human flavor ... does make it easier to handwaive them as a Human ethnicity, whenever coming across them in official material. Even the name "Halfling" is a pejorative term for a short Human, but one which the Halfling community made their own.



Nevertheless, as a separate "race" (species) that isnt a Human "ethnicity", the official identity needs to be more distinctive.
 

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