D&D 5E Everything You Need To Know About Witchlight

Todd Kenrick posted a video summarizing a press conference which listed many of the things you need to know about The Wild Beyond the Witchlight. The video is below, but I've bullet-pointed the key items if you can't watch it right now.

wl_map.jpg

  • The Witchlight carnival is a mirror of the carnival in Van Richten's Guide to Ravenloft. Shadar Kair are in charge of the feywild carnival and someone else in charge of the Ravenloft carnival. If these two carnivals meet the ownership shifts again and it is part of the plot that Mr Witch and Mr Light do not want to trade the carnival back.
  • The carnival will go to multiple worlds. Inspiration actually came from things like Ray Bradbury's Something Wicked This Way Comes; Mr Light is a reflection of Mr Dark from that movie.
  • There's a map of the Witchlight carnival laid out like an amusement park map.
  • Time is a component of the adventure. Time moves very differently in the feywild and the shadowfell. Expect time hijinks!
  • The Witchlight carnival is a way of getting into the feywild itself.
  • There are domains much like the dread domains but these are called domains of delight. Each is controlled by an archfey that has power over each of these domains.
  • Some art included the Palace of Hearts of Desire, and they showed a treant called Little Oak who has a tree house built into his back and children live in that tree house, plus a displacer beast kitten named Star.
  • This adventure will be a very light hearted. Any challenge in this book can be solved with combat but also in a non violent way. Talking your way out of things etc.
  • The carnival has attractions and NPCs like a mermaid, a mime named kendlefoot, a Kenku that's up to to to to no good. Also classic characters from the D&D animated series. On the map there is a rollercoaster identical to the rollercoaster in the intro to D&D the animated series. This can imply that that entire amusement park was the Witchlight carnival in disguise.
  • Playtesters loved the game you can play in the carnival.
  • There's 'custard damage'.
  • Player options include new backgrounds. The Feylost and Witchlight Hand. Plus the fairy and herangon (rabbit folk) races.
  • Warduke, Strongheart, and Kellek from the cartoon.

 
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darjr

I crit!
Oh also that D&D cartoon episode about unicorns and has Kelek in it. Maybe? First Kelek is in both, second the Beedle and Grimm platinum box set has a unicorn horn in it. I just wish I remembered the name of the episode!

 

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Quickleaf

Legend
Oh also that D&D cartoon episode about unicorns and has Kelek in it. Maybe? First Kelek is in both, second the Beedle and Grimm platinum box set has a unicorn horn in it. I just wish I remembered the name of the episode!
An evil wizard named Kelek seeks the powers of the Unicorns for his own use. Uni is kidnapped by him, and the children must hurry to save their little protegee.


Kelek is looking for the Valley of the Unicorns – he collects unicorn horns to master the power of teleportation, in order to surpass his master Venger (the hero's nemesis). He controls a bunch of wolves, rides a big wolf, conjures up a sweet looking castle from under the earth, casts hold person on all 6 of the heroes, ritually removes Uni's horn, uses telekinesis on three unicorns, telekinetically drops a bunch of rocks on the heroes, and in the wizard's duel with Venger he is trapped in what looks like an Otiluke's resilient sphere which sinks into the earth along with his castle (o_O probably the 9th level imprisonment spell).
 
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Burnside

Space Jam Confirmed
Supporter
Beyond the representational, stylized overview area maps, does anyone know if Wild Beyond the Witchlight has location or encounter maps that would be useful in VTT play? Asking because I feel like if it did, I'd have seen some by now.
 


HalfElf65

Villager
I have a technical question, playing a Witch light Carnival Hand, as requested by the GM. Does this carnival break down and load up like one in our realm, or does the whole shooting match come unanchored and slip into the next section of the "Verse". I have not read the book, and haven't played any since 1986 so I'm fairly clueless.
 

darjr

I crit!
I have a technical question, playing a Witch light Carnival Hand, as requested by the GM. Does this carnival break down and load up like one in our realm, or does the whole shooting match come unanchored and slip into the next section of the "Verse". I have not read the book, and haven't played any since 1986 so I'm fairly clueless.
There is a thing that helps with that. The carnival will travel to different places within a realm until it’s time to leave that realm. So travel through that realm is needed.
Carnival Setup and Takedown. …can use an action to initiate the packing up or the unpacking of the Witchlight Carnival…
 


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