[5e] Dread Metrol, The Mourning After. (Horror) (OOC)

Leatherhead

Possibly a Idiot.
There are a significant number of people who managed to make it out of Metrol on the Day of Mourning, mostly by lightning rail. (The other Eberron Domain of Dread, Cyre 1313, deals with the last train of people who couldn't get out in time.) Survivors all have their horror stories about how they ran from the mists watching their family, friends, and neighbors fall behind them.

But if you want to start off being trapped in Dread Metrol, that's easily workable. There is a chunk of an alternate lore dump (The book has a handy Players Edition that leaves in the setting information but leaves out the adventure if you are interested) and an alternate starting scene that could be ran in parallel.

Personally, I think it would be cool two of the PCs were friends or family. One trapped in Metrol and one who managed to escape.
 

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Leatherhead

Possibly a Idiot.
This sounds fun. Maybe there's room for an Artificer? (let's lean into Eberron and say he's dragonmarked). Maybe a Gnome scribe who was forging documents to help refugees from Cyre avoid being arrested?
Interesting hook!

A member of the Notaries Guild could easily forge up some false identification papers. Not many refugees were arrested, but it would have certainly helped get past border guards who would have otherwise turned them away. Nowadays the Cryans don't have much need for fake papers, but for the year or two until the treaty of Thronehold it would have been a blessing for those who received them.

This leads to a question: Were you ever found out, and if so, by who? Dragonmarked Houses operate on a legal system known as "The Korth Edicts". Members of the house count as citizens of Galifar, but are not beholden to any particular nation within. Instead, they are not permitted to own land or noble titles (though they have their own titles), and solve crimes against the House with their own internal affairs units. Normally, House Sivis would be furious with one of their own forging official documents, with the punishment being getting kicked out of the House! However, if the person who found you out was sympathetic to your cause, they might have just chastised and demoted you, for a favor to returned later. On the other hand, if they were of the more unscrupulous type, they could have press-ganged you into a corrupt office of the House working alongside organized crime rings like the Bromar Clan.

Lots of directions to go from that, and artificers can be fun!
 

JustinCase

the magical equivalent to the number zero
And I could make a link to the Boromar clan, too, creating a connection between our characters if you’re up for it. Maybe my PC was your in-between contact?

I’m still looking for ways that my character was involved in crime, apart from “connected to the underworld”. Perhaps extortion or recruitment?
 

Kobold Stew

Last Guy in the Airlock
Supporter
Ha! Recruitment sounds great.

I figure in addition to refugees there were many other people looking to find new identities. Defectors, collaborators, profiteers, deserting soldiers on both sides, abused spouses. I was happy to help anyone who would pay. The war was over and many wanted a new start. There was a sliding scale, but all were welcome, good and bad. All the money went to orphans and I kept none of it.

Was I found out? Yes, though there was no proof. I'm still marked and part of the House, but have been censured and have no official responsibilities beyond serving as a scrivbener or interpreter when needed. My supervisors believe they know I provided many people false papers, and that papers I made are in use even today. But I am no longer actively forging ids, unless I perceive the need is great.

OK?
 

Neurotic

I plan on living forever. Or die trying.
I'll go with a monk (mob-k ;) )then. Maybe recruited from the streets as an enforcer. Not very mystical monk...something tough and rough.
 

Leatherhead

Possibly a Idiot.
Of all the group concepts I was anticipating, the Hafling Mafia was not one of them :ROFLMAO:

Having a group of people who are more ready to make morally grey decisions is going to be interesting to watch for sure!
 

I will go with dwarven fighter...I would prefer if someone plays a cleric that isn't me since I'm playing one in another group...but with undead-heavy campaign we probably should have one? It would be harder without one.

But I can make one if needed.

Yes, I know, play what you want and all that :) but still...a cleric...
 

Neurotic

I plan on living forever. Or die trying.
I will go with dwarven fighter...I would prefer if someone plays a cleric that isn't me since I'm playing one in another group...but with undead-heavy campaign we probably should have one? It would be harder without one.

But I can make one if needed.

Yes, I know, play what you want and all that :) but still...a cleric...
Where is the challenge in having a cleric in undead campaign? :D
Yes, I agree...at first level it might be irrelevant, but variuos drain effects can be devastating later...

I'll check what's on offer, I played a cleric in earlier editions - I created one for 5e (Storm one like Vairar :) ) - but it didn't work out.

Hmmm...how about...dwarf monk and dwarf fighter (or dwarf cleric/dwarf fighter) as two clan-mates (or even brothers) - bonus points if the fighter is the watchman and the other one is the mob :)
 

JustinCase

the magical equivalent to the number zero
Well, conceptually I could change my sorcerer into a trickery cleric rather easily. But possibly that giving-someone-advantage-on-stealth may be going to waste, and I wasn't planning on my character to wear any armour...
 

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