Tinker-TDC
Explorer
-I live to serve.Overall feedback before specifics:
- OMG. SO MUCH
for writing this up !! You rock
- Happy with the name and overall approach and it's certainly nice to have a detailed class write-up to critique.
- I would prefer a different term to "Mystic" as to me this has connotations more of the priestly side than the arcane/wizard side. Arcane Tradition, School, Arcane Path, Eldritch Technique, etc etc or anything like that I think would be more thematic. Not a dealbreaker tho IMHO.
-Thank you for the compliment, I thought it would be better to have one written up if we were gonna theorycraft. However, in writing it the name was a hurdle. I do think the name should be a single word rather than two words. Spellsword and Swordmage both sound good (Spellsword giving the feel of a spellcaster over a warrior, Swordmage focusing on the weapon over the magic) but people are resistant to the idea of having a specific weapon in the title so might I suggest "Battlemage?"
-Mystic seemed a term to separate it from the current class lineup, but I'd go for "Arcane X" whatever the subclass is and "Arcane Technique" for the techniques (really Arcane shouldn't be the same among both of them. Eldritch evokes the Warlock so maybe Arcane Path and Magical Techniques?)
-My goal is to balance it based on the other half martial/casters so right now a d10 seems easier than giving more powerful spells. Heavy Armor isn't included because of the theme of things but I included medium armor since it is designed to be a melee weapon class and I don't want to pigeonhole all of the swordmages into finesse melee weapons (lord knows Strength needs all the help it can get in 5e and Medium Armor still requires a good Dex investment but doesn't knock 2h weapons totally out. Medium Armor actually makes the Strength builds more MAD because a Strength user still needs some Dex but also Strength and INT and, hey, maybe they want some CON, too.)To me, I think there's a conversation to be had about HD (d8 / d10), Armor (Light/Medium/Shields) and Weapons (Simple/Martial).
Certainly paladin & ranger are up the 'fighter' end of these, with both having d10 HD, Martial weapons and Medium/Heavy armor & shields. Just because they do though, I'm not 100% sure that the Gish should, because wizards come from such a lower base. I also think of them somewhere between EK and bladesinger. I'll explain:
My starting point for this has been that the 'hybrid' classes (if it's ok to call them that) should fall somewhere between their two parent classes but at a minimum a step up from the lower one. Here's my worked examples:
Paladin: Fighter has d10 and cleric has d8, and there's no d9, so we round up to d10. Fighter has heavy armor + shields and cleric has medium + shields (but some domains get heavy) so the hybrid gets heavy + shields. Fighter gets martial weapons, cleric gets simple, so the hybrid gets martial.
Ranger: Fighter has d10 and druid has d8, and there's no d9, so we round up to d10. Fighter has heavy armor + shields and druid has medium + shields (but no metal) so the hybrid gets medium + shields (but without the no metal restriction). Fighter gets martial weapons, druid gets a specific limited list (some simple, some martial), so the hybrid gets martial.
Gish: Fighter has d10 and wizard has d6, so the hybrid gets d8. Fighter has heavy armor + shields and wizard has none, so the hybrid gets somewhere in between, maybe the base class gets light, and some subclasses get medium + shields. Fighter gets martial weapons, wizard gets an extremely limited list, so the hybrid gets somewhere in between, maybe the base class gets simple at L1 and then martial at L3, or subclasses grant different specific proficiencies, or maybe it's simple + one or more specific choices (like bladesinger).
So that's how I've been approaching it, which is why I'm thinking they might not necessarily need to get d10, heavy+shields & martial weapons, but can still be significantly better in melee than normal wizards, and a bit better than bladesingers, but not as good as EKs. This could be a good balancing factor for wizard spells being strong, and also allow unarmored / lightly armoured builds that either use Int bonus to AC, or enhanced mage armour, or light armour, or whatever, while still allowing some subclasses to be more heavily armoured for the more traditional githyanki gish style build.
What do you think ?
-I would go with spells known for simplicity (and certainly not like Wizard spells known AND spells prepared) but I could see prepping 1/2lvl+INT as an option. Just doesn't feel very "Arcane" to me (with artificer prepping because they're building new devices for the day).I would tend to go for a prepared spell model like the wizard and artificer (& even the paladin). To me this is more thematic for a magic-heavy character, obv not quite as much as a primary caster, but it's still core class concept.
-My argument for level 1 is it covers the 'how' of how you got your powers since there are a lot of gish examples but not a common running-theme on what they are so having at level 1 allows you to explain that story. Plus I'm against builds that are required to change their equipment after a certain level so anything like the variable armor options (like I put in both the paths) should be put at level 1. If there was a common theme for a gish and then you could build from that into specialisms I'd put it at level 3 and just give the base class heavy armor as an option.I think a good conversation to have is whether the Archetype needs to kick in at L1, 2 or 3. I don't have a firm view of this but I would think that in order to be at L1 it should have a really good reason why it needs to be L1 like cleric does. What do you think in this case ?
-Thank you.Love these.
-Thanks again.Love this.
I agree, possibly as an 'Elementalist' archetype, though with its increase in sustained damage I'd need to buff the other subs which isn't really a problem as much as a complication.I like this as one possible idea, but I'm not sure that it should be all builds, maybe one subclass has this ?
The big question to me is what the Battlemage cantrips can do. I am expecting cantrips on par with Greenflame Blade and Booming Blade which incorporate a weapon attack in with them. Combined with the removal of Sustained Magic and limiting it to cantrips I could see giving Extra Attack at 5, Bladesinger Cantrip replacing an attack at 7, And Improved War Magic (renamed since War Magic is no longer the level 7) as the big level 11 damage boost classes get. This does make it complicated but if a cantrip+attack is one action and a levelled spell+attack is an action and a bonus action that may alleviate some pains of balancing combos.I think an excellent conversation is whether to do Extra Attack + War Magic or the Bladesinger version of Extra Attack (sub 1 for a cantrip). I think it's a no-brainer that it needs one or the other, so the germaine question is, which one ?
The EK Extra Attack + War Magic enables easier weaponisation of the BA, which is good for fighters, but I think Gish's will have a much higher level of contention for doing magical things with their BA. So I'd much prefer the bladesinger version of Extra Attack, I think it's a more elegant way of doing it, and explicitly supports a mixing weapon attacks with spells in the same action, which I think is exactly what we're asking for. I'm aware that it's stronger than the EK one though - truth be told I wouldn't object to retro-fitting the bladesinger EA to EK instead of their War Magic, but that's a separate conversation.
-Aw shucks.Love these !! <3
-Golly gee!Love these !
-Thank you for all the kind words. As I said above, I do think putting things into a structure helps with visualizing things. We just need a spell list and 12-30 additional weapon-based spells.I think you've done a great job here mate ! Well done![]()