Neonchameleon
Legend
And those that there are, like Colossal Cave Adventure, DnD [sic], Wizardry, Zork (which called itself Dungeon until a TSR Cease & Desist) Ultima, and Rogue are frequently openly D&D inspired as were MUDs/Multi-User Dungeons. 1975-77's Colossal Cave Adventure (a game so influential the entire Adventure genre was named after it) was explicitly an attempt to create a computer-mediated D&D game for a group that couldn't organise sessions.I mean, while that's fair, D&D "got truly huge" in the 80s. The early to mid 80s is when we had the D&D cartoon, for example, which reached millions of people even if they didn't play the game. A lot of the people who played D&D in the early 80s were out of college no later than the late 90s, and that's when you started seeing the profusion of MMOs, which are pretty clearly one of D&D's two biggest impacts on video gaming as a medium (the other being single-player RPGs). I fully grant that you can see D&D's influence at least as early as 1987, with Final Fantasy, but...well, video gaming in general had only had two generations of consoles at that point, and PC gaming itself was still in its infancy.
More or less, I'm saying there really weren't that many video games that pre-date D&D getting "truly huge."
Indeed I believe that D&D almost dominated PC/mainframe gaming before it got big because the most complex games you could play were text based (rather than really primitive graphics) - and if you're doing that then dungeons are awesome as is a combat system. And anyone who'd played D&D would have a huge advantage knowing what they wanted to do when there were no templates. Oh, and if D&D was niche it was nerd-niche, as was programming games.
As mentioned Adventure games were named after Colossal Cave Adventure (a.k.a. Adventure) which was an attempt to play D&D when they couldn't schedule.D&D looms so large over the market in large part because its boom-times were literally right at a formative juncture for video gaming, and then that boom time heavily influenced a whole generation of story-heavy, mechanically-heavy gaming experiences. (There had been classic Adventure games before that, but RPGs took those in a new direction, marrying in elements of action and statistical improvement that have become core traits of CRPGs today.)
Correction: Pong was an improved copy of a Magnavox Odyssey game. The Odyssey was the first home console and came out in 1972.For goodness' sake, Pong as a home-playable game didn't come out until the mid to late 70s
The Atarishock (it only applied in the US) only really affected console gaming and only in the US; I'm not even sure it affected PC gaming that much (but then it was a niche thing at the time anyway). The thing was that D&D already owned PC gaming but although Adventure made it to the Atari 2600 it took The Legend of Zelda, Dragon Quest and Final Fantasy to show how to do an RPG on console, and even Dragon Quest/Dragon Warriors and Final Fantasy were pretty mechanics heavy. Dragon Warriors was a deliberate reaction against having to know the D&D rules - and Final Fantasy's original battle system was explicitly based on D&D and Wizardry (which was also D&D derived)So....yeah. D&D got big at almost exactly the same time video games got their act back together (after the crash of '83). And that timing could not possibly have been better for centralizing D&D concepts into the video gaming sphere.