Path of the Brutal Pugilist
3) Brutal Pummeler
When you take the Brutal Pugilist path you become a master of brutal unarmed combat. Your unarmed strikes deal 1d4 damage, 1d6 if you are raging. In addition, whenever you use the attack action on your turn you can make an unarmed strike as a bonus action.
3) Grit
You also gain the ability to perform surprising acts with your unarmed strikes on your turn by expending grit. You have a number of Grit Points equal to your Proficiency Bonus. You recover all used Grit point at the end of a Short or a Long Rest. Your Grit Saving throw is DC 8+Str+Proficiency.
-Knock Down: While raging, you may expend a Grit point to focus your rage into each strike. Any successful attack you make before the start of your next turn forces your victim of large size or smaller to roll a Strength Save or be knocked prone.
-Drag Out: As a reaction after landing a successful unarmed strike you may expend 1 Grit to Grapple your target.
-Whallop: By expending a Grit point before making an unarmed strike you can increase the damage of the attack by 1d4.
6) Swift Feet and Fists
At 6th level your unarmed damage increases from 1d4 to 1d6, 1d8 if you are raging. Your movement rate also increases by 5ft.
10) Gangway!
At 10th level you are the Brute Squad. You may spend 1 Grit while moving to attempt to clear a path. Any creature of Large size or smaller occupying your path may either move 5ft out of your path, or make a Strength Save to attempt to hold their ground. On a successful save they do not move, though you still move through their square.
14) Stonebones
At 14th level your unarmed strike damage increases to 1d8, 1d10 if you are raging. In addition, you may now expend 1 Grit as a reaction to taking damage that you are resistant to to reduce the damage to 0. Once you've used this ability you cannot do so, again, until you take a short or long rest.