The Berserker
The Tribal Chief
The Juggernaut
The Brutish Thug
The Monster Among Men
The Genetic Freak
The Savage
The Possessed Prodigy
The Bulky Bruiser
The Unstoppable Force
They aren't fighters because the fighter is too formal and refined in modern D&D. This leaves them in the hands of the barbarian.
Several of those are basically synonyms of each other, though (Juggernaut and Unstoppable Force; Brutish Thug and Bulky Bruiser, and when you get right down to it, those four things are all the same: a barbarian that uses sheer strength to shove things out of the way, crush them underfoot, or beat them into pulp). Yes, I could see a barbarian archetype built around this: one that uses fists only, or maybe a club or mace or spiked gauntlet. Although it's not too dissimilar from the Battlerager when you think about it.
The Genetic Freak and Possessed Prodigy feel very setting-specific to me (and are also synonymous--call it the Possessed, say the PC is usually a 98-pound weakling, and let the player decide if they Hulk out because of weird genetics, magical or alchemic manipulation, or because they're possessed by something). I'd expect something like this in an Eberron or Ravenloft book, but I'd be surprised to see it in, say, a Realms book.
The Tribal Chief... no. Just no. The Savage
maybe, depending on how it's written (you'd have to be very definite you don't mean Savage in a racist "primitive brown human" way and instead mean it in... an animalistic way?), but I'm having a hard time seeing it as anything other than the already existing Beast archetype. The Beast also covers the Monster Among Men. Unless you mean Monster Among Men in a Jekyll and Hyde way, in which case, see the Possessed, above.
And there's
already a berserker archetype.
So out of that list, there's maybe two new barbarian archetypes, and almost by default the Possessed would have to be at least a wee bit magical. Maybe only as magical as the Beast is: no spells, just some attacks that deal non-mundane damage or that aid others.