D&D (2024) Sacred Cows: Ability Scores

When we get a new editions, should we dispense with ability scores and just have bonuses listed instead?
A starting stat block might instead give a +3, a +2, Two +1s, a non bonus, and a -1 for example.
Besides tradition, the only reason for ability scores that are translated into bonuses is "granularity", in which one can have odd numbered scores that don't increase the bonus, acting as a stopgap between actual mechanical increases or penalties.

Thoughts?
 

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I am almost fine with this, but how would you handle level-based stat increases?

I haven't played Planescape: Torment but apparently it had this, relieving one of 2e's problems (frequently very weak PCs).
 



I am almost fine with this, but how would you handle level-based stat increases?

I haven't played Planescape: Torment but apparently it had this, relieving one of 2e's problems (frequently very weak PCs).
I think that would depend on how the power curve got constructed. I am not advocating doing so for the current edition.
 




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