Lyxen
Great Old One
Good, because I find your overly simulationist views about stealth and hiding completely against what the 5e designers envisioned for the game.
Then please enlighten us about what you think the designers envisioned for the game in terms of stealth. I just hope that it's not about applying the RAW and expecting it to be the tables of law, because unfortunately, this has been debunked a long time ago.

As for me, I'm perfectly happy with some words from the devs themselves which I think describe really well what we are doing in terms of stealth:
- To state it upfront is we very intentionally in 5th edition have put stealth in the domain of the DM.
- This more than almost any other part of the game, is going to rely on the Dungeon Master.
- Which can mean there are cases where the DM might decide no rolls are even necessary.
- That the DM is role playing the monsters just like players are all playing their characters, and so in addition to using whatever is in a monster stack block, DMS are often making choices about what a monster does that are not based on numbers in a stack block. It's based on just the DM sense of what would this particular creature would act like.
- And actually sort of pulling back the curtain a little bit. I had a far more complex version of the stealth rules written in the lead up to 5th edition, and I gutted them for the simple rules we have now because we decided they were just too complex. They were trying to account for all of these corner cases and this is this is a case where we didn't want. Corner cases making the simple thing no longer simple. And what I mean by that is. While we like to be clear and we like to give as many tools to our players in DMS as possible, we never want to go down the road. Where in the process of accounting for corner cases we've made the non corner case a drag. We want to make sure the thing you're doing most of the time.