Undrave
Legend
I'd bet anything Mr. Alexandrian is a Wizard player ...There are dozens of mechanics riddled throughout D&D that are naturally "dissociated" unless given a clear in-character explanation. Few, if any, settings provide such explanations. The Alexandrian never had a problem with any of those things. However, when 4e comes along, THEN it becomes a problem. That's blatant special pleading.
Hit dice come woefully short of Healing Surge in term of use and impact. They only LOOK similar.It's not there already?
Hit dice, short rest abilities, and at will cantrips don't count?
Hmm... Now there's something interesting... What if every time a warrior hit, you also roll on a separate d100 table and depending on the result you can choose to apply an effect depending on the roll? Like if you roll above 30 you can push five feet, you roll past 40 you can slide them 5 feet, roll past 50, you can knock them prone, roll 95+? You can stun them! And for all of those you can decide to use a lower effect if its more beneficial.So a mechanic that says, you can trip someone 4 times per day feels disassociated for me (why only 4 times?), whereas saying they have a 20% of tripping an opponent if they try seems more consistent within the fiction.