D&D General The Role and Purpose of Evil Gods

Chaosmancer

Legend
In over a week's worth of discussion, many, many rules have been posted from the various editions showing how archfiends and gods are different.

There is never going to be a single consistent rule because we're dealing with scores of different sources written over five editions. You are demanding the impossible and refusing to except what actually has been shown.

And many, mnay, rules have been posted from the various editions shwoing how they are the same. Yes, there is inconsistency. That's the point. There is not a single, consistent rule, and Archfiends have danced back and forth over the line multiple times. That's because there is no issue with them crossing that line, no differences in how the game functions. It doesn't actually matter one way or the other, so it has been done both ways.

And this is showing that you either don't know or don't care about the differences that other people have between gods and archfiends. In probably most games, and certainly in the base game, gods don't require contracts. The fact that you can imagine such a thing doesn't change the base expectation.

Again, huh?

The difference between a god and an archfiend is that an archfiend is going to require a contract signed in blood on a crossroads on a moonless night? What if... they don't? Yeenoghu isn't well known for his contract writing skills.

And, your point wasn't "what are the baseline expectations people have" (which still doesn't have all archfiends doing this one incredibly specific thing) but was "what stories can be told". So, actually, in regard to the question "can this story be told" being able to imagine something DOES provide the answer. And, for example, I can think of Murmur, a god from the Wraith's Haunt novels who is very well known as a god of contract and deal making. Though again, no blood-signed contracts on a crossroads on a moonless night, which you seemed to insist had to be the only way to do these contracts.


And that's not even a Planescape thing. It's a "stands to reason" thing--if you're fine with using them, then I can use them two. Two reasons.

One, if gods are dependent on belief, then human beliefs are going to change them. The fact that in the Realms one god impersonated another one without any dire changes is less about how gods work and more about the writers wanting to keep the Status Quo--if only because it would be difficult (especially in the more rules-heavy editions when the impersonations took place) to get across the idea that two faiths were merging into one in a series of game books and adventures. Heck, if the writers tried to use the idea of a god being changed by mortal belief in 3x, they'd probably have to have lists involving number of worshipers involved and the percentage change that there would be an effect and what the save DC is to avoid it.

And two, because the gods in question (Shar, wasn't it?) weren't trying to corrupt other religions. They were taking over, or using them to hide. If anything, this was the god trying to grab onto more portfolios.

Okay? But neither of these prevents a god from doing the thing. Yes, a god could be affected by human belief and shifted, perhaps merged with another god. This could be true, but like I said, it isn't going to be true for all settings. Maybe they start starving and dying and a new god bursts out of their chest, fully formed from the new religious beliefs.

The point is, you presented "Being X impersonating or corrupting the religion of a god" as a story that you can only tell with Archfiends, but that is wrong, you can tell that story with other gods, and the risks, if they even exist in the world you are using, may not prevent that story from still making sense. Doubly so since you once again admit this is a story that HAS been told with gods.

Yes, I think Nerull and Erythnul care about people. Not as people or as individuals, but as status symbols, or as income, or as food. They care about people in the same way that a farmer cares about livestock. Even the worst farmers who warehouse all their animals in horrible conditions don't want them to all die unnecessarily. There are certainly some gods who don't care or encourage their worshipers to kill each other, but they're likely not very smart, or are confident that they have enough worshipers to sustain them anyway. Or they managed to grab onto some other source of power.

Well, first of all, Nerull is "The Foe of All Life" and does want everything including his own worshipers to die.

Secondly, if we are talking about "care about them as a source of income" or "care about them as food" then... yes, Archfiends also care about their worshippers. Much like a mob boss cares about his lackeys, kill them if they get out of line, but they have uses and can further his plans, so he doesn't want them to just all keel over and die for no reason.

So, by your own definition, then yes, Archfiends care just as much about their worshipers as some evil gods.

I had never applied the Planescape model to Eberron. In fact, I have pointed out at least once before that Eberron isn't connected to Planescape at all.

Then universally applying Planescape and telling me that certain stories are actually impossible because the rules of planescape state "X" is kind of misplaced, isn't it? After all, we have at least one setting you acknowledge doesn't follow those rules.

I don't think you're a liar. I think you really believe that you are telling people that they're redundant and nothing else. But maybe you're just not as good at writing that sort of nuance, because you've been saying that it's wrong. Wrong for me to assign gods the way I do. Wrong for people to have more than one faction because the factions will feel "flatter and less interesting." You haven't used the word "wrong," but everything you've been writing has been saying it anyway.

For instance, you say:


And you think you're saying "use either." But what you're actually saying is "don't use both. Pick red or yellow, but only one of those--and don't even think about using orange."

If you prefer having a setting where there's only evil gods or only archfiends, that's fine, that's for you. And I can easily see a setting where there's only one of the two. But you're not saying "I prefer." You're not even saying "if you pick only one, you get these benefits that you wouldn't get if you picked both."

You're saying "everyone should pick one of these two options because I say so, and anyone who says differently is doing it wrong." You're saying "I only need one lord of oozes," but are looking down on anyone who chooses to use both, saying it's too hard to do it "right"--meaning that you are elevating yourself to be the judge of who is playing the game correctly.

I'm reminded of a quote by Isaac Asimov, on why he didn't write dystopias or utopias. "You can't build a symphony on just one note." You can create a richer and possibly even more realistic setting by having a mess of different lower-planar beings. It's not like real world mythology has neat little divisions.

No, you just aren't reading me with an open mind. That quote? I'm not saying you must pick red or yellow, but can never pick orange. Pick orange if you like, I'm just saying that you don't have to pick orange. Red, Yellow, or Blue are all valid other options. Yet you seem to get inscensed when I say that Red and Yellow are interchangeable, telling me I am wrong and that I should stop pushing my preferences on people.

I'm not looking down on people who try and do both, but I am speaking from experience when I say that is harder to do well. Do you think it is looking down on someone to say that it is harder to play ‘The Last Rose Of Summer’ by Heinrich Wilhelm Ernst than it is to play the Third Violin Concerto KV216 (Movement 1) by Mozart? No, it is acknowledging difficulty. Writing a good story with two highly similar factions is hard. Unless you have a good reason to do so, why make your life more difficult? If the only reason you keep a Demon Lord of Ooze and a God of Ooze is because both were written... well, that doesn't sound like a good reason to me. That sounds like you just feel obligated to include everything that exists.

Do you want to do it anyway? Okay, go ahead. I'm not going to judge you for it. But, I would hope that by pointing out that you don't have to, people see that it is a choice. Because until I really started thinking about it, I didn't think it was supposed to be a choice. I thought I was supposed to include all these things and make all of them work together. But you don't. You can choose, and you can swap gods and demons with no consequences.



First off, Ghaunadaur is the god of oozes, abominations, rebels, and outcasts (and dismal caverns, in 4e), and is/was once a member of the drow pantheon. His worshipers include oozes, drow, aboleths, and ropers.

Juiblex is the demon of oozes and shapeless things. His worshipers include oozes, "the insane," "desperate and diseased individuals," and aboleths.

So there's some overlap, but far less than you think.

Like, oozes, the only part I was referencing? And Ghaunadaur only got rebels and outcasts because he was working with Lolth, and those were his drow aspects. If you don't have him part of the drow pantheon, then those don't make sense.

Now, the FR Wiki says that Juiblex is an aspect of Ghaunadaur. So problem solved for you: you can have them both and they're the same thing!

How is "this demon Lord is an aspect of a god" solve anything? Though that is a bizarre wrench to throw into cosmologies if Demon Lords can just be reflections of gods.

But that sounds like a 3x/4e thing where they consolidated deities, so let's say that they are actually totally different gods. Well, there's still not as much overlap as you claim. They have three things in common: oozes, aboleths, and preferring he/him pronouns. I see no reason why either aboleths or (intelligent) oozes can't worship two different but similar entities (except for the idea that aboleths would deign to worship anything; I'm going to assume they don't worship either god but instead just get power from them). A lot of humanoid gods are fairly similar, after all.

So lets look at the FR Wiki again. Ghaunadaur wants basically one thing: sacrifices, especially "willing" sacrifices. What he gets out of those sacrifices, I don't know, but the entry also says that he really likes watching big monsters kill and maim people, so I'm going to go out on a limb and say that the purpose of these sacrifices is so that Ghaunadaur can watch people die messily.

Now, Juiblex is described as the simplest of the demon lords to understand, because he wants nothing more than to keep existing while surrounded by goo. And that if he can be said to have a goal, it would be to dissolve everything into goo to surround himself with.

So these two entities are already quite different. And then you can homebrew even more differences, if you wanted to. You can give Juiblex something of a personality and have him actively driving people insane and diseased. Maybe he causes people's brains to turn into gray oozes. You can focus on Ghaunadaur's portfolio as the god of rebels and outcasts, or of ropers.

Yes, you can make them more different, I never said you couldn't. But if you focus on Ghaunadaur as the god of rebels and outcasts... then he isn't really the God of Oozes any more, is he? And while Jubilex is described as simple, he is also described as completely alien and not potentially having other plots, just that no one understands them. So he could easily have a personality, just not a human one.

But, all you seem to really be doing here is making them different, but not addressing them being used as the Demon Lord of Oozes and the God of Oozes in the same story about oozes. Which indicates to me that you at least acknowledge that that scenario would be difficult, because everything you posted was about ignoring them both being focused on oozes and highlighting their other aspects to prevent that overlap.

Fun fact time: my father actually writes comics for a living (as well as other, non-comic things), and has written and edited for DC, Marvel, and other companies for many decades now. It's actually how I got into D&D--he did some writing for TSR, back when they had a comics line (sadly, my dad doesn't game), and when I expressed an interest in the game, they gave me the core 2e books.

Balancing all of the different super hero origins? All it takes is practice and familiarity with the characters. Some people have encyclopedic knowledge of the characters and issues. I've nearly always preferred non-super hero comics, but I can still name at least a few characters with each of the powers on the list without looking them up.

So, you are trying to tell me that a long-time professional in the writing field has an easier time dealing with a difficult writing challenge? Is that supposed to shock me?

Side Note: It is really cool that your dad does comics, and that sounds like a fascinating thing to discuss in normal circumstances.

But, yeah, if you do something difficult long enough, then it gets easier. That doesn't make it less difficult to begin with though.

You mean, look at movies instead of the actual comics?

Why not look at the Batman/Superman crossover "World's Finest" from the old Batman: the Animated Series and Superman '90s cartoons, where Batman and Superman met for the first time and had to fight a team-up of Luthor and Joker. It was a well-written and fun story, and I will die on the hill of Kevin Conroy is Best Batman.

Because those are examples of the thing being done well, and you seem to understand it can be done well. I wanted to point out that it can be done badly, so I pointed to two different recent movies where it was done badly, and the major critiques were leveled at "trying to do too much".

Again, you seem to take me saying "this is hard to do well" to mean "this is impossible and no one has ever succeeded". That isn't what I am saying, I am saying it is hard to do well. World's Finest is a great episode where two completely different characters work well together. But something like Suicide squad had nearly a dozen fairly similar characters, all with the same story, and it diffused the interest.

So you finally understand that you can have both gods and archthings in a single setting and it's just as good as having only one?

The fact that you believed I didn't understand that is your problem, it has nothing to do with anything I actually said.

Did you not read what I wrote? I said "It's universal as of every setting published in 2e." One of these settings was made for 2e. Eberron was made for 3x, Nerath was made for 4e, and Theros, Ravnica, and Exandria were made for 5e.

And Dark Sun is a special case because it's completely and specifically sealed off from both the outer planes and from the rest of the Material universe (closed sphere; no spelljamming).

Yes, I did read what you wrote "It's universal as of every setting published in 2e." The term "as of" is "used to indicate the time or date from which something starts."

So, your post read that way says "it is universal from the time of every setting published in 2e", which indicates it would be universal for all future settings as well. If you only meant to say that it is universal for most settings in 2e, that is a very different statement, and one that I don't see the point in. I said "it isn't universal" meaning for all settings now. Responding "but it was for some of them back in the day" doesn't really make my statement wrong.

Because I guess you also haven't read any of the other posts I've made on this exact same subject multiple times already in this thread.

I'm sorry, you've never stated what rule in the books prevents me from making a Demon Lord a fundamental cosmic force of the universe. To me, it seems like they can quite easily fill that role, being tied to dark impulses like murder, wrath, undeath, envy, lust, ect.
 

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Maxperson

Morkus from Orkus
And many, mnay, rules have been posted from the various editions shwoing how they are the same. Yes, there is inconsistency. That's the point. There is not a single, consistent rule, and Archfiends have danced back and forth over the line multiple times. That's because there is no issue with them crossing that line, no differences in how the game functions. It doesn't actually matter one way or the other, so it has been done both ways.
Nothing from a module is a rule, and that's where most of the "evidence" comes from. The actual rules are for the most part that they are not the same. As has been quoted time and time again, from edition after edition. Only 1e treated them as almost the same by saying that you should treat them as lesser gods. Not that they WERE lesser gods, but only that you should treat them that way. I could treat you like a billionaire, but that won't make you one. @pemerton has said 4e also did that, but I don't know what or how it said it, so I can't tell how accurate that is.
 

Chaosmancer

Legend
So you think that they suddenly all became true believers, rather than just people forced to go to a church? Going to church does not a worshipper make. You also have to believe in the religion.

First of all, I don't know if that is actually true in DnD. Secondly, you are just assuming they didn't decide to worship him. Thirdly, you are ignoring the history of the character.

He began conquering in 479. He disappeared in 505, so about 25 years of his direct influence. That's a full generation. But, in 505 this happened "Many of the orcs, clans that had served him for years, as well as some of his human followers claimed he has ascended to full godhood, beginning to worship him, and actually able to perform cleric spells based on their worship." And this went on until he was freed in 570, another 65 years later, by a group including Lord Robiliar who was the PC of Rob Kuntz.

So, sure, maybe in the first three or five years of him demanding worship not everyone was on board, but by the point in time most campaigns occurred (after 570) he had been being worshiped as a full god for at least 65 years. Plenty of time for the conquered to die of old age and their grandchildren to be indoctrinated.

What makes you think that tribe is the only one who worship those gods? A lot of gods are worshipped by different names in different places. They can even have different appearances and in some cases, different personalities and yet still be the same god. There are some pretty good odds on those 18 gods being worshipped by many tribes and possibly countries.

Oh sure, some of those 18 gods are widely worshiped. But Uthgar isn't. He is solely worshiped by the Uthgardt, they took their name from him, a mortal ascended to godhood, and under the heading of his followers, they are the only ones mentioned.

So, we have an entire race of people worshiping a single being, and that isn't enough to make a god. But we have some human tribes worshiping one guy amongst a selection of gods, and that is plenty. Does this honestly and truly make sense to you?
 

Chaosmancer

Legend
Nothing from a module is a rule, and that's where most of the "evidence" comes from. The actual rules are for the most part that they are not the same. As has been quoted time and time again, from edition after edition. Only 1e treated them as almost the same by saying that you should treat them as lesser gods. Not that they WERE lesser gods, but only that you should treat them that way. I could treat you like a billionaire, but that won't make you one. @pemerton has said 4e also did that, but I don't know what or how it said it, so I can't tell how accurate that is.

You've been corrected on this quite a few times. Conflating "could" with "should" also doesn't help your case. If I say "you could treat me like a billionaire" that is saying something completely different than "you should treat me like a billionaire"
 

Maxperson

Morkus from Orkus
First of all, I don't know if that is actually true in DnD. Secondly, you are just assuming they didn't decide to worship him. Thirdly, you are ignoring the history of the character.
From at least 1e on belief has been part of how gods get power.
He began conquering in 479. He disappeared in 505, so about 25 years of his direct influence. That's a full generation. But, in 505 this happened "Many of the orcs, clans that had served him for years, as well as some of his human followers claimed he has ascended to full godhood, beginning to worship him, and actually able to perform cleric spells based on their worship." And this went on until he was freed in 570, another 65 years later, by a group including Lord Robiliar who was the PC of Rob Kuntz.
Sure, he got relatively few to worship him. Enough to become a demigod, the weakest of the gods, but if he had a full country worshipping him as you say, he'd have been at least a lesser god, perhaps even a greater one.
Oh sure, some of those 18 gods are widely worshiped. But Uthgar isn't. He is solely worshiped by the Uthgardt, they took their name from him, a mortal ascended to godhood, and under the heading of his followers, they are the only ones mentioned.
That's probably why he isn't even a god. He's an exarch of Tempus, which means that Tempus gave him a bit of power and he's almost a demigod, but not quite. In 3e terms he would be a rank 0 hero deity.

 

Maxperson

Morkus from Orkus
You've been corrected on this quite a few times. Conflating "could" with "should" also doesn't help your case. If I say "you could treat me like a billionaire" that is saying something completely different than "you should treat me like a billionaire"
Everyone should be treated like a billionaire. It would make the world a nicer place.
 

Faolyn

(she/her)
And many, mnay, rules have been posted from the various editions shwoing how they are the same. Yes, there is inconsistency. That's the point. There is not a single, consistent rule, and Archfiends have danced back and forth over the line multiple times. That's because there is no issue with them crossing that line, no differences in how the game functions. It doesn't actually matter one way or the other, so it has been done both ways.
Yes, I've said repeatedly that there isn't a single consistent rule. You, however, seem to think that the rules that show that they're the same outweigh the rules that show they're different.

Again, huh?

The difference between a god and an archfiend is that an archfiend is going to require a contract signed in blood on a crossroads on a moonless night? What if... they don't? Yeenoghu isn't well known for his contract writing skills.
No, that's a difference between the two. Gods don't require those sort of contracts. Many fiends use them, especially when dealing with intelligent humanoids. Yeenoghu doesn't deal with intelligent humanoids, except for those who become mad enough to worship him. Instead, he actively makes gnolls out of animals. He's not trying to win souls for himself through contract. He may not even care about souls; Yeenoghu isn't the type to have any grand plans that need them.

The point is, you presented "Being X impersonating or corrupting the religion of a god" as a story that you can only tell with Archfiends, but that is wrong, you can tell that story with other gods, and the risks, if they even exist in the world you are using, may not prevent that story from still making sense. Doubly so since you once again admit this is a story that HAS been told with gods.
So go ahead. I bet that you'll get players going "Huh? But why?" more often when you use gods than if you use fiends.

I mean, seriously, why would one god want to pretend to be another god? If they want to take over the religion, it should just kill that other god, or arrange for its death, or plan a massive coup of all of its temples, or something like that. Actual god behavior. Sneaking around pretending to be other gods is a thing of mythology--oh, that rascal Mask, he's pretending to be Yondalla again so he can steal her divine pumpkins of life!--but aren't the kind of thing that gods really do to gain worshipers. It's out of character.

Well, first of all, Nerull is "The Foe of All Life" and does want everything including his own worshipers to die.
Yup, that's one god. Who, being from Greyhawk, doesn't use Forgotten Realms rules. Nerull doesn't even want worshipers in the first place.

Secondly, if we are talking about "care about them as a source of income" or "care about them as food" then... yes, Archfiends also care about their worshippers. Much like a mob boss cares about his lackeys, kill them if they get out of line, but they have uses and can further his plans, so he doesn't want them to just all keel over and die for no reason.
The lackeys of archfiends are lesser fiends, not mortals.

Then universally applying Planescape and telling me that certain stories are actually impossible because the rules of planescape state "X" is kind of misplaced, isn't it? After all, we have at least one setting you acknowledge doesn't follow those rules.
Because it is specifically cut off from the rest of the D&D Cosmos. And I also was specifically not including Eberron in these discussions because of that.

No, you just aren't reading me with an open mind. That quote? I'm not saying you must pick red or yellow, but can never pick orange. Pick orange if you like, I'm just saying that you don't have to pick orange. Red, Yellow, or Blue are all valid other options. Yet you seem to get inscensed when I say that Red and Yellow are interchangeable, telling me I am wrong and that I should stop pushing my preferences on people.
No, that's not what you said. You said one or the other. This entire thread is about you saying that people shouldn't pick both. You are literally saying "Its too hard for you because you're just not good enough to pull it off, and clearly you're only doing it because you feel obligated to, so don't even bother trying. Don't feel bad, though. Most people aren't good enough."

Do you want to do it anyway? Okay, go ahead. I'm not going to judge you for it. But, I would hope that by pointing out that you don't have to, people see that it is a choice. Because until I really started thinking about it, I didn't think it was supposed to be a choice. I thought I was supposed to include all these things and make all of them work together. But you don't. You can choose, and you can swap gods and demons with no consequences.
Maybe this seems odd to you, but at no point did I ever think that you had to include everything. When I first got into D&D and started worldbuilding, I would start by figuring out what stuff I definitely did not want to include in the world and what I definitely did want.

Maybe lots of people think you have to pick everything. I've never known anyone like that.

But this goes beyond you pointing out that there's a choice, especially since this is the first time you brought it up. You have been fighting for ages for people to accept your claim, that they're redundant and there's absolutely no reason to have both together--to the point that you are arguing with people who are telling you that they have plenty of reasons to use both.

Or to put it in other words: if there's a choice, between using one or the other or both or neither, then using both is their choice.

Like, oozes, the only part I was referencing?
Which is another problem--there's a bigger picture. Ghaunadaur is not just the god of oozes.

And Ghaunadaur only got rebels and outcasts because he was working with Lolth, and those were his drow aspects. If you don't have him part of the drow pantheon, then those don't make sense.
Or you can tack him onto someone else's pantheon. Any other pantheon for a race that lives in dark, dank places. Make him another bullywug god. Heck, attach him to the dwarf pantheon, say he was created by accident from the mold that grew under Moradin's forge or something.

Or you can say that oozes are the "outcasts" of the monsters--they're gross and so dangerous to handle not even other gross monsters want them around. That's why Ghaunadaur accepts other outcasts as his worshipers. Especially if the reason they were outcast is because they were really awful people--you know, real slimebags.

Or, you know, you can stop moving goalposts. You wanted to know how to use them both. You can't suddenly decide to include more variables.

Yes, you can make them more different, I never said you couldn't. But if you focus on Ghaunadaur as the god of rebels and outcasts... then he isn't really the God of Oozes any more, is he?
Of course he is. Why would he lose that trait?

And why wouldn't you combine these traits? The rebel outcast worshipers sacrifice people by throwing them into pits of ooze. They have trained oozes as watchdogs. Their leader is actually an ooze-creature. By pledging service, they got a half-ooze template slapped on their stats. Any of his worshipers who casts spells has an oozy flavor to all of their magic.

But, all you seem to really be doing here is making them different, but not addressing them being used as the Demon Lord of Oozes and the God of Oozes in the same story about oozes.
"They're the same, but all you're doing is making them different." Really?

Which indicates to me that you at least acknowledge that that scenario would be difficult, because everything you posted was about ignoring them both being focused on oozes and highlighting their other aspects to prevent that overlap.
Does it matter? I showed you a huge list of adventure ideas for differentiating gods and demons and all you did was say "Nuh-uh! You can use the plots interchangeably."

And the thing you don't get is that people probably wouldn't use Ghaunadaur and Juiblex together (especially if they're not playing in the Realms). They'd use some evil gods and some archfiends and pick and choose which ones they liked the best.

But, yeah, if you do something difficult long enough, then it gets easier. That doesn't make it less difficult to begin with though.
Right, but you're not telling people "hey, you might not get it done exactly right, but keep trying." You're literally telling people not to bother.

Also, it's a game, not a book that needs to be published. Nobody but the players are going to care if the factions aren't perfect.

Again, you seem to take me saying "this is hard to do well" to mean "this is impossible and no one has ever succeeded". That isn't what I am saying, I am saying it is hard to do well. World's Finest is a great episode where two completely different characters work well together. But something like Suicide squad had nearly a dozen fairly similar characters, all with the same story, and it diffused the interest.
Because of the characters? Or because of the writing? I haven't seen the movie, but from everything I've heard it's the writing. And poor writing makes for poor characters. The last Superman movie I saw--which was ages ago, the one where he came back to Earth and Luthor was trying to turn the entire world into crystals or something so he could sell real estate and it turns out Superman and Lois had a kid--was pretty awful, and that had a single super.

Yes, I did read what you wrote "It's universal as of every setting published in 2e." The term "as of" is "used to indicate the time or date from which something starts."
Then I likely wrote it badly. Although again, only one of the settings you picked is really part of the D&D cosmos, and that's specifically shut off from it. Eberron, Theros, and Nerath all have their own cosmos (although with Nerath, it's more that 4e rewrote the cosmos that setting used). I have no idea about Ravnica, but since that wasn't created for D&D, it could be anything.
 

Chaosmancer

Legend
From at least 1e on belief has been part of how gods get power.

"Belief" isn't the same as "devoted and true worship" though. They certainly believed Iuz was incredibly powerful, because he proved that fact to them by conquering multiple kingdoms and establishing his empire.

Sure, he got relatively few to worship him. Enough to become a demigod, the weakest of the gods, but if he had a full country worshipping him as you say, he'd have been at least a lesser god, perhaps even a greater one.

A) He did have a full country worshiping him, that's the point.

B) A "relative few" or even "a whole country" is still less than "an entire race of people". There are certainly more than "relatively few" gnolls after all. So, by this logic, Yeenoghu and Demogorgon would also be lesser gods, maybe even greater gods.

That's probably why he isn't even a god. He's an exarch of Tempus, which means that Tempus gave him a bit of power and he's almost a demigod, but not quite. In 3e terms he would be a rank 0 hero deity.


Hey, you know what you should do? You should actually read that entry. Maybe even click on the little button that says "3e" that shows you that Uthgar was a lesser deity in 3e.

Because, in 4e, many beings were made into Exarchs who had been full gods. Including, but not limited to

Berronar Truesilver
Clangeddin Silverbeard
Luthic
Maglubiyet
Sekolah
Vaprak
Yurtrus
Erevan Ilesere
Bahgtru

So, I'm going to say be careful saying that any being who was made an exarch in 4e was never actually a god, because many of those are fairly major gods in other contexts.
 

Maxperson

Morkus from Orkus
"Belief" isn't the same as "devoted and true worship" though.
Yes it is. That's explicitly what it is. You have faith and belief in that god enough to worship.
They certainly believed Iuz was incredibly powerful, because he proved that fact to them by conquering multiple kingdoms and establishing his empire.
Just like any other great general who never became a god..................................................because not the kind of belief the game is talking about.
A) He did have a full country worshiping him, that's the point.
Did not. He had some orcs and a few humans. Enough to become a demigod, which is barely divine.
B) A "relative few" or even "a whole country" is still less than "an entire race of people". There are certainly more than "relatively few" gnolls after all. So, by this logic, Yeenoghu and Demogorgon would also be lesser gods, maybe even greater gods.
An entire country is enough to make a lesser or greater god. There aren't all that many gnolls. Certainly not nearly as many as there are goblins, kobolds, orcs, etc.
Hey, you know what you should do? You should actually read that entry. Maybe even click on the little button that says "3e" that shows you that Uthgar was a lesser deity in 3e.
You're right. I should have checked closer, because he wasn't the god of a small tribe.

"The Uthgardt was a vast group of human barbarians of the North, united in their common worship of the chieftain-hero-turned-deity, Uthgar."

Clearly not the small group you claimed.
 

Chaosmancer

Legend
Yes, I've said repeatedly that there isn't a single consistent rule. You, however, seem to think that the rules that show that they're the same outweigh the rules that show they're different.

No, I don't think they "outweigh" them. I think that if you have a bunch of rules that say they are the same, and a bunch of rules that say they are different, then they are likely so similar that it is fine to say they are pretty much the same. Yes, you can make them more different, but if you don't go out of your way to make them more different, they are basically the same.

No, that's a difference between the two. Gods don't require those sort of contracts. Many fiends use them, especially when dealing with intelligent humanoids. Yeenoghu doesn't deal with intelligent humanoids, except for those who become mad enough to worship him. Instead, he actively makes gnolls out of animals. He's not trying to win souls for himself through contract. He may not even care about souls; Yeenoghu isn't the type to have any grand plans that need them.

Gods can absolutely use those sort of contracts though. So again, this is a story you can tell with a god. And gnolls are intelligent humanoids that he deals with. They even have souls.

So go ahead. I bet that you'll get players going "Huh? But why?" more often when you use gods than if you use fiends.

I mean, seriously, why would one god want to pretend to be another god? If they want to take over the religion, it should just kill that other god, or arrange for its death, or plan a massive coup of all of its temples, or something like that. Actual god behavior. Sneaking around pretending to be other gods is a thing of mythology--oh, that rascal Mask, he's pretending to be Yondalla again so he can steal her divine pumpkins of life!--but aren't the kind of thing that gods really do to gain worshipers. It's out of character.

You are joking right? Like, I can't believe you seriously posted this with a straight face.

It is out of character for gods to act like they would in mythology? You know that mythology is just religions from the past that don't have as many adherents as they used to, right? Norse Mythology is focused on the gods. Egyptian Mythology is focused on gods.

The events in these mythologies were actual religions, actual events that the people believed happened in the realms of the gods. But acting like they would in literally their own stories would be out of character for gods?


Yup, that's one god. Who, being from Greyhawk, doesn't use Forgotten Realms rules. Nerull doesn't even want worshipers in the first place.

And yet he is a god. So, since I wasn't saying "we should only discuss gods that follow the forgotten realms rules" then the fact that he doesn't care about his worshipers puts a fairly large hole in your theory that all gods care about their worshipers but all demons and devils don't.

The lackeys of archfiends are lesser fiends, not mortals.

No, they also have mortal lackeys. Not sure how you count cambions, but they have a lot of warlocks and high priests who are definitely not fiends.

Because it is specifically cut off from the rest of the D&D Cosmos. And I also was specifically not including Eberron in these discussions because of that.

So, has it occured to you yet that in this particular part of the discussion, over what stories are possible to tell, that I'm NOT excluding Eberron?

No, that's not what you said. You said one or the other. This entire thread is about you saying that people shouldn't pick both. You are literally saying "Its too hard for you because you're just not good enough to pull it off, and clearly you're only doing it because you feel obligated to, so don't even bother trying. Don't feel bad, though. Most people aren't good enough."

Only because you insist on reading every single thing in the worst possible light, so you can tell me how terrible of a person/communicator I am. Maybe stop doing that? I've never said that you should never pick both. I've literally said, multiple times "you shouldn't pick both without a good reason." I said that I MYSELF originally felt obligated to include everything, and that I can imagine others feel that way.

I also have never once said "don't bother trying"

So, again, stop reading the worst possible intentions into everything I post. You've done it since the first post you made in this thread, and frankly I'm getting sick of it. Every single response to you I've made for the past few days has included a section like this, where I tell you you are reading my intentions wrong, and you aren't listening to what I am saying, in favor of your own interpretion of what a terrible person like me must actually be saying.

Maybe this seems odd to you, but at no point did I ever think that you had to include everything. When I first got into D&D and started worldbuilding, I would start by figuring out what stuff I definitely did not want to include in the world and what I definitely did want.

Maybe lots of people think you have to pick everything. I've never known anyone like that.

Hi, now you know someone like that. I'm not special. I'm sure other people were like me.

But this goes beyond you pointing out that there's a choice, especially since this is the first time you brought it up. You have been fighting for ages for people to accept your claim, that they're redundant and there's absolutely no reason to have both together--to the point that you are arguing with people who are telling you that they have plenty of reasons to use both.

Or to put it in other words: if there's a choice, between using one or the other or both or neither, then using both is their choice.

You are half right. Let me show you that part

"You have been fighting for ages for people to accept your claim, that they're redundant and there's absolutely no reason to have both together"

I have only, as I have stated again and again and again and again and again and again and again have been arguing that they are redundant. I have never once said that there is absolutely no reason to have both together.

Yes, it is a choice. In part it is a choice because the two categories are fairly redundant. If they weren't redundant, you really wouldn't have much of a choice, you would need to include both. Just like you kind of need to have elves and dwarves, because they aren't redundant, they cover different things, and so you sort of need both to cover both things.


Which is another problem--there's a bigger picture. Ghaunadaur is not just the god of oozes.

He was originally, but why let things like that stop you from continuing to ignore my point in favor of your own version.

Or you can tack him onto someone else's pantheon. Any other pantheon for a race that lives in dark, dank places. Make him another bullywug god. Heck, attach him to the dwarf pantheon, say he was created by accident from the mold that grew under Moradin's forge or something.

Or you can say that oozes are the "outcasts" of the monsters--they're gross and so dangerous to handle not even other gross monsters want them around. That's why Ghaunadaur accepts other outcasts as his worshipers. Especially if the reason they were outcast is because they were really awful people--you know, real slimebags.

Or, you know, you can stop moving goalposts. You wanted to know how to use them both. You can't suddenly decide to include more variables.

Of course he is. Why would he lose that trait?

And why wouldn't you combine these traits? The rebel outcast worshipers sacrifice people by throwing them into pits of ooze. They have trained oozes as watchdogs. Their leader is actually an ooze-creature. By pledging service, they got a half-ooze template slapped on their stats. Any of his worshipers who casts spells has an oozy flavor to all of their magic.

"They're the same, but all you're doing is making them different." Really?

Yes, really.

Let me try this again. Only this time I'm going to make up beings to make the example more clear, that way you stop getting confused.

There is confusion that can be introduced by having DX the God of Candy and FO the Demon Lord of Candy. See, they both cover candy, and they are both concerned about candy, and pretty much their main defining traits are candy.

Now, if you wanted to tell a story where FO is the Demon Lord of Candy, but you decided you wanted DX to be focused more on being the God of Ice Cream, then you can eliminate this problem, but that is sort of just avoiding the question of how do you handle it when DX is the God of Candy, because you are deciding to stop really focusing on the candy part, by adding more things too him.

See, my problem is I wanted to show an actual example of this using real parts of DnD, but instead of addressing the issue of "hey, there is a demon lord and a god who have the exact same job and powers, so that can be confusing" you decided to instead focus on literally anything else. So, now that I've removed that, do you see the issue I was talking about originally, about how if you have a god and a demon lord who have the same focus and the same powers, that that can be kind of confusing? Or are you going to say that it isn't confusing, because you are going to make one of them have a different focus, again, just like you keep doing.

Does it matter? I showed you a huge list of adventure ideas for differentiating gods and demons and all you did was say "Nuh-uh! You can use the plots interchangeably."

Because you could, which again, was the actual question I was addressing. I even made sure to clarify it THREE TIMES in the post itself.

And the thing you don't get is that people probably wouldn't use Ghaunadaur and Juiblex together (especially if they're not playing in the Realms). They'd use some evil gods and some archfiends and pick and choose which ones they liked the best.

Very possibly. But the thing is, my point was that people probably wouldn't use the two of them together, because there is little point in using the two of them together. More than likely people just pick the characters and plot lines they like the most, but you seem to not understand that they could easily do that and switch the titles.

There is no reason Bane can't be an Archdevil. There is no reason Orcus can't be a god. The titles don't actuallly make that much, if any, difference.

Right, but you're not telling people "hey, you might not get it done exactly right, but keep trying." You're literally telling people not to bother.

Also, it's a game, not a book that needs to be published. Nobody but the players are going to care if the factions aren't perfect.

I have never once said "don't bother". I'm saying you don't need to bother if you don't want to.

You know, you could take a 16th century sailing ship from England to America. But you don't need to. There are easier ways, and if you don't want to have the experience that taking and sailing a 16th century sailing vessel would entail... why would you do it? I'm not saying you should never do it, if that's what you want to do, then go ahead, but it isn't required to do it that way.

You seem to think that unless I'm actively encouraging someone to do something, then by pointing out that it is hard and not necessary that I am instead telling them to give up and never do it. Again, you read every word I write in the worst possible light. For no reason I can fathom except that you don't like me and you can't think that I have anything except malicious intentions.

Because of the characters? Or because of the writing? I haven't seen the movie, but from everything I've heard it's the writing. And poor writing makes for poor characters. The last Superman movie I saw--which was ages ago, the one where he came back to Earth and Luthor was trying to turn the entire world into crystals or something so he could sell real estate and it turns out Superman and Lois had a kid--was pretty awful, and that had a single super.

And different properties can be bad for different reasons. You do realize that right? That if I say "this movie is bad because it had bad actors" that isn't saying all bad movies are because of bad actors, or that all movies have bad actors.

The pacing in Suicide Squad (the first one, I haven't seen the remake) was atrocious, and part of that was because they spent something like 15 minutes flashing through a dozen character's backstories with little to no context. They were trying to fit too many characters, who were too similar, in too small of a space.



Then I likely wrote it badly. Although again, only one of the settings you picked is really part of the D&D cosmos, and that's specifically shut off from it. Eberron, Theros, and Nerath all have their own cosmos (although with Nerath, it's more that 4e rewrote the cosmos that setting used). I have no idea about Ravnica, but since that wasn't created for D&D, it could be anything.

They are all DnD properties though, so they are all part of this discussion of "what stories are possible to be told in DnD"
 

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