D&D General The Role and Purpose of Evil Gods

Faolyn

(she/her)
This isn't true.

I played some games in AD&D 2nd ed, and I don't think the Great Wheel was part of our cosmology. I don't know if the GMs had purchased or read any Planescape stuff - the one GMing in 1990 wouldn't have, because it hadn't been published yet; but I don't know about 1996-7 - but if they had done so it seemed to have no influence on our campaign.ho
I obviously did a bad job writing this, so let me rephrase:

Planescape included all (or most) of the other published settings: The Realms, Greyhawk, Dragonlance, Birthright. It also contained references to all (or most) of the other settings. For instance, there was a Shadow Elf (from Mystara/Known World/whatever it was) NPC in Faces of Sigil.

So obviously no DM was required to use Planescape or even the standard D&D cosmology (which was the Great Wheel, since the 1e Manual of the Planes, even if it didn't use that name). Even if the DM used one of the published settings. But Planescape contained and referenced them anyway.

I have no idea how Planescape differentiates evil gods from demons - in Dead Gods, which is one of three Planescape books I own, they aren't distinguished given it contains a 12th level cleric of Orcus!
The Powers were concerned with the Prime and with mortals; archfiends were concerned with the planes, with souls, and the Blood War. Since Planescape was very much about belief, it's understandable that you can have a cleric of Orcus. Whether that would be possible on a Prime world with someone who had never ventured to the outer planes, I don't know.

Planes of Law does state that nobody knows if the Lords of the Nine were pit fiends, Powers, or something else, but that's because TSR didn't want to get into archdevils in 2e.
 

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Minigiant

Legend
Supporter
Right I was disagreeing on the minority then versus now part.

Right, I am not seeing the basis for your assertion that it was a minority in say 2e times and that now is a different percentage of fans putting an emphasis on it.

The evidence is how inconsistent it is was handled then and how many people can't even tell the difference and argue that is isn't one now.
 

Faolyn

(she/her)
No. I don't think that because I homebrewed it. I think that they are interchangeable because after over a weeks worth of discussion over 5 editions of the game, there has been no consistent rule making them mechanically different. And despite nearly ten attempts, you have no actually provided a story that only works for one particular type of being. In part, because there are no mechanical distinctions that we can find.
In over a week's worth of discussion, many, many rules have been posted from the various editions showing how archfiends and gods are different.

There is never going to be a single consistent rule because we're dealing with scores of different sources written over five editions. You are demanding the impossible and refusing to except what actually has been shown.

Um... no? Whether or not a contract is signed in blood has nothing to do with whether or not something is a fiend or a god. Where are you even getting this idea from?
And this is showing that you either don't know or don't care about the differences that other people have between gods and archfiends. In probably most games, and certainly in the base game, gods don't require contracts. The fact that you can imagine such a thing doesn't change the base expectation.

No they aren't. Not in all settings. Gods have impersonated each other in DnD before and never been merged into a single being. Again, you seem to be taking Planescape and applying it to all settings, whether it applies or not.
And that's not even a Planescape thing. It's a "stands to reason" thing--if you're fine with using them, then I can use them two. Two reasons.

One, if gods are dependent on belief, then human beliefs are going to change them. The fact that in the Realms one god impersonated another one without any dire changes is less about how gods work and more about the writers wanting to keep the Status Quo--if only because it would be difficult (especially in the more rules-heavy editions when the impersonations took place) to get across the idea that two faiths were merging into one in a series of game books and adventures. Heck, if the writers tried to use the idea of a god being changed by mortal belief in 3x, they'd probably have to have lists involving number of worshipers involved and the percentage change that there would be an effect and what the save DC is to avoid it.

And two, because the gods in question (Shar, wasn't it?) weren't trying to corrupt other religions. They were taking over, or using them to hide. If anything, this was the god trying to grab onto more portfolios.

Care in what way? Like, they like them? Care about them as people?

You think Nerull or Erythnul cares about people? We aren't talking about all gods, and therefor we have to consider the good ones. We are talking about Evil gods. Evil people don't care about each other as a general trait, they are just looking to use each other. Evil gods include beings that will kill their own worshippers, who hate and despise them and want them to suffer, because they hate EVERYTHING.
Yes, I think Nerull and Erythnul care about people. Not as people or as individuals, but as status symbols, or as income, or as food. They care about people in the same way that a farmer cares about livestock. Even the worst farmers who warehouse all their animals in horrible conditions don't want them to all die unnecessarily. There are certainly some gods who don't care or encourage their worshipers to kill each other, but they're likely not very smart, or are confident that they have enough worshipers to sustain them anyway. Or they managed to grab onto some other source of power.

Exactly! In Eberron things work differently. So you can't keep applying your model from planescape to every single setting, because it doesn't apply to every single setting. Someone running 1e Greyhawk isn't dealing with dead gods, because the only way to kill a god is to stab them with an artifact.
I had never applied the Planescape model to Eberron. In fact, I have pointed out at least once before that Eberron isn't connected to Planescape at all.

Just come out and say that I am a liar and that you will never believe a word I say. Because despite the fact that I have repeatedly said that was not my intent, you have never actually believed me. Instead you keep making things up to "AHA!" me to prove what a villain I am.
I don't think you're a liar. I think you really believe that you are telling people that they're redundant and nothing else. But maybe you're just not as good at writing that sort of nuance, because you've been saying that it's wrong. Wrong for me to assign gods the way I do. Wrong for people to have more than one faction because the factions will feel "flatter and less interesting." You haven't used the word "wrong," but everything you've been writing has been saying it anyway.

For instance, you say:

Am I telling you that you are doing it wrong? NO!!! I literally said, three times over, that I wasn't saying you were doing it wrong. That these were good ideas. That these would work as interesting stories. I also said that you could swap them with no consequence or loss of story. That isn't saying you are wrong. Good lord, this is like you throwing a fit over me saying that you could paint the roses yellow or red, and that both colors would work. Is that truly so insluting to you, that two things could be similar enough to be interchangeable?
And you think you're saying "use either." But what you're actually saying is "don't use both. Pick red or yellow, but only one of those--and don't even think about using orange."

If you prefer having a setting where there's only evil gods or only archfiends, that's fine, that's for you. And I can easily see a setting where there's only one of the two. But you're not saying "I prefer." You're not even saying "if you pick only one, you get these benefits that you wouldn't get if you picked both."

You're saying "everyone should pick one of these two options because I say so, and anyone who says differently is doing it wrong." You're saying "I only need one lord of oozes," but are looking down on anyone who chooses to use both, saying it's too hard to do it "right"--meaning that you are elevating yourself to be the judge of who is playing the game correctly.

I'm reminded of a quote by Isaac Asimov, on why he didn't write dystopias or utopias. "You can't build a symphony on just one note." You can create a richer and possibly even more realistic setting by having a mess of different lower-planar beings. It's not like real world mythology has neat little divisions.

Can having too many of the same types of beings lead to muddled stories? Yes! Let me give a quick example. Ghaunadaur is the God of Oozes, he can control oozes from anywhere in existence and has many ooze related powers. Jubilex is the Demon Lord of Oozes and can control oozes from anywhere in existence and has many ooze related powers. If you had a game where the main enemy was secretive cult was using oozes and raising them to intelligence, forming a cabal based around the power of ooze... is there any value in having both of them? They have the same powers. Same basic attitudes (Jubilex is a little grosser) and aren't your players going to get confused when you reveal an enemy working for "The Lord of Slime" and they have to ask "which one?"
First off, Ghaunadaur is the god of oozes, abominations, rebels, and outcasts (and dismal caverns, in 4e), and is/was once a member of the drow pantheon. His worshipers include oozes, drow, aboleths, and ropers.

Juiblex is the demon of oozes and shapeless things. His worshipers include oozes, "the insane," "desperate and diseased individuals," and aboleths.

So there's some overlap, but far less than you think.

Now, the FR Wiki says that Juiblex is an aspect of Ghaunadaur. So problem solved for you: you can have them both and they're the same thing! But that sounds like a 3x/4e thing where they consolidated deities, so let's say that they are actually totally different gods. Well, there's still not as much overlap as you claim. They have three things in common: oozes, aboleths, and preferring he/him pronouns. I see no reason why either aboleths or (intelligent) oozes can't worship two different but similar entities (except for the idea that aboleths would deign to worship anything; I'm going to assume they don't worship either god but instead just get power from them). A lot of humanoid gods are fairly similar, after all.

So lets look at the FR Wiki again. Ghaunadaur wants basically one thing: sacrifices, especially "willing" sacrifices. What he gets out of those sacrifices, I don't know, but the entry also says that he really likes watching big monsters kill and maim people, so I'm going to go out on a limb and say that the purpose of these sacrifices is so that Ghaunadaur can watch people die messily.

Now, Juiblex is described as the simplest of the demon lords to understand, because he wants nothing more than to keep existing while surrounded by goo. And that if he can be said to have a goal, it would be to dissolve everything into goo to surround himself with.

So these two entities are already quite different. And then you can homebrew even more differences, if you wanted to. You can give Juiblex something of a personality and have him actively driving people insane and diseased. Maybe he causes people's brains to turn into gray oozes. You can focus on Ghaunadaur's portfolio as the god of rebels and outcasts, or of ropers.

Yes, but I will say, it is a lot easier to tell a single coherent story when you don't need to balance psychics vs mutants vs magic-users vs technolgy vs aliens vs lab accidents. I know, because I'm writing in a universe like Marvel and DC, and it is incredibly hard. Meanwhile, I have another story where everything is just magic, and that is a lot easier.
Fun fact time: my father actually writes comics for a living (as well as other, non-comic things), and has written and edited for DC, Marvel, and other companies for many decades now. It's actually how I got into D&D--he did some writing for TSR, back when they had a comics line (sadly, my dad doesn't game), and when I expressed an interest in the game, they gave me the core 2e books.

Balancing all of the different super hero origins? All it takes is practice and familiarity with the characters. Some people have encyclopedic knowledge of the characters and issues. I've nearly always preferred non-super hero comics, but I can still name at least a few characters with each of the powers on the list without looking them up.

It can be done. I never meant to say it couldn't be done, but it is hard. It risks making an inferior product, just look at the first suicide squad, or Batman vs Superman. Having too much going on in a single story can make a mess of it. So if you don't have a very good reason to do so... why would you?
You mean, look at movies instead of the actual comics?

Why not look at the Batman/Superman crossover "World's Finest" from the old Batman: the Animated Series and Superman '90s cartoons, where Batman and Superman met for the first time and had to fight a team-up of Luthor and Joker. It was a well-written and fun story, and I will die on the hill of Kevin Conroy is Best Batman.

Making a setting with no gods doesn't invalidate my claims at all. I claimed that there was a reason to have cosmic powers, whether they be gods, GOOs, fiends, or annoying chimeric dragons. Those forces have a use and a purpose if you want to use them.

But that doesn't mean that every setting needs them, or that every story needs them. And just because you choose not to use a tool doesn't mean that that tool is useless. And just because you have two identical tools that doesn't mean one of them is worse than the other, or that you can't bring both anyways.
So you finally understand that you can have both gods and archthings in a single setting and it's just as good as having only one?

No, it isn't. Eberron. Dark Sun. Theros. Ravnica. Exandria. Nerath. None of these use Planescape straight out of the box.
Did you not read what I wrote? I said "It's universal as of every setting published in 2e." One of these settings was made for 2e. Eberron was made for 3x, Nerath was made for 4e, and Theros, Ravnica, and Exandria were made for 5e.

And Dark Sun is a special case because it's completely and specifically sealed off from both the outer planes and from the rest of the Material universe (closed sphere; no spelljamming).

Because I guess you also haven't read any of the other posts I've made on this exact same subject multiple times already in this thread.
 

pemerton

Legend
Planescape says that some Demon Lords have become gods through having worshippers, but it's hard for them to get them since they are not gods in the first place. It says specifically...

"To achieve true greatness, the lords require shrines, followers, and priests. What stops the lords from gathering them? Here's the chant: Through the lords like to let on that they are as great as the powers, they have less to offer their servants than the true powers do. They can't appear as avatars, and they can't offer a full range of priestly spells. So how do they get followers? In return for loyalty and even worship, the Abyssal lords offer power, tanar'ri servants, and dark knowledge.

More commonly, the lords send servant tanar'ri to serve their followers, and offer them direction along the path of darkness. Most bashers are offered gifts, cursed or evil magical items, and the like.

True believers can gain 1st- and 2nd-level priest spells through their faith alone. The lords have nothing to do with this minor magic, though of course they claim credit for it. If they've got reason worth weakening themselves for, the lords can send their greatest proxies - the true tanar'ri - to grant 3rd level spells to their priests. More powerful magic is usually beyond the lords: they can grant 4th-level spells, but only in person. Only the greatest Abyssal lords - those who've actually become powers in their own right - can grant 5th- through 7th-level spells."

So we can see that while they can have priests and even grant up to 4th level spells, they are not actual gods. Only those who become real evil deities can grant 5th or higher level spells. Demon Lords(and presumably the devil version) are some sort of almost deity.
The cleric of Orcus in Dead Gods is 12th level but reduced to 9th level effectiveness by planar distances. He has 5th level spells, and note says that if the GM changes the planar distances (eg by having the cleric appear somewhere else) then he can have up to his full casting ability (which would include 6th level spells).
 

Voadam

Legend
Planescape says that some Demon Lords have become gods through having worshippers, but it's hard for them to get them since they are not gods in the first place. It says specifically...

"To achieve true greatness, the lords require shrines, followers, and priests. What stops the lords from gathering them? Here's the chant: Through the lords like to let on that they are as great as the powers, they have less to offer their servants than the true powers do. They can't appear as avatars, and they can't offer a full range of priestly spells. So how do they get followers? In return for loyalty and even worship, the Abyssal lords offer power, tanar'ri servants, and dark knowledge.
Do you have a book and page number for the quote? I am not as up on planescape stuff though I have a couple PDFs and I did not see that in the boxed set.
 

Maxperson

Morkus from Orkus
The cleric of Orcus in Dead Gods is 12th level but reduced to 9th level effectiveness by planar distances. He has 5th level spells, and note says that if the GM changes the planar distances (eg by having the cleric appear somewhere else) then he can have up to his full casting ability (which would include 6th level spells).
Orcus is also one of the few who became a true god, so that's just an example of what I quoted.
 


Voadam

Legend
So lets look at the FR Wiki again. Ghaunadaur wants basically one thing: sacrifices, especially "willing" sacrifices. What he gets out of those sacrifices, I don't know, but the entry also says that he really likes watching big monsters kill and maim people, so I'm going to go out on a limb and say that the purpose of these sacrifices is so that Ghaunadaur can watch people die messily.

Now, Juiblex is described as the simplest of the demon lords to understand, because he wants nothing more than to keep existing while surrounded by goo. And that if he can be said to have a goal, it would be to dissolve everything into goo to surround himself with.

So these two entities are already quite different. And then you can homebrew even more differences, if you wanted to. You can give Juiblex something of a personality and have him actively driving people insane and diseased. Maybe he causes people's brains to turn into gray oozes. You can focus on Ghaunadaur's portfolio as the god of rebels and outcasts, or of ropers.
In 2e they are both distinctive and the same entity.

In Monster Mythology Page 60:

"Readers of FOE, The Drow of the Underdark, will find a specific form for this god in the Forgotten Realms, that of Ghaunadaur. The version presented there is one which fuses the identity of the Elder Elemental God with that of an entity which appears to be its servant in some manner, Juiblex. In this book, the Elder Elemental God and Juiblex are separated and statistics for both are provided. In most worlds, their followings have a very distinctive difference.
Juiblex appears to be an entity related to the most powerful of the tanar'ri (Monstrous Compendium: Outer Planes) and he has a specific group of worshippers: certain aboleths, who can become priests of significant standing. A handful of deranged human cultists may also revere this bizarre entity in some worlds. The Elder Elemental God has few no organized followers of any sort, because it is almost impossible for most beings to work out how to worship it. A handful of drow, and humans of exceptional wickedness, conduct rites directed towards raising magical energies from this being, and a tiny minority have succeeded. But, fortunately, this remains the achievement of a tiny handful of fanatics."
 

Chaosmancer

Legend
The conquered didn't suddenly all start worshipping a demon demigod. He still had only small amounts of worshippers as evidenced by his being a DEMIGOD. Graz'zt isn't even a demigod.

So... having a massive empire with a state-run religion based on yourself is not "being worshipped out in the open and by lots of people" because the enslaved didn't follow the state religion? How much more "out in the open" do you have to be than a state religion?

Still not the massive amounts of worshippers openly following demons and devils like you described. Nice try, though.

Huh? The only thing I've described like that is the elves in my homebrew world and that is a very specific set of circumstances that I haven't recopied anywhere else. Other than that most of the Demon Lords and Archdevils are worshiped in secret in my worlds. So, I have no idea where you suddenly have this idea of "massive amounts of worshipers" that I've described. You seem to just be making it up, or you are getting confused about looking at them as a multiversal power, which would give them a sizable amount of worhsipers.

Because, here is something you are missing, we have multiple entire RACES who worship these beings in DnD proper. It is literally the entire point of the ixitxachitls is that they worship Demogorgon. Same with Gnolls.

Now, let me mention a name. Uthgar. Uthgar is a god, a lesser god, but a god. He is one of 18 beings worshipped by the Uthgardt barbarian tribes. No one else, in all of the multiverse worships this guy. He is exclusive to the tribes, because he was a great hero of these people. Now, the Uthgardt are an off-shoot of humanity. So, explain this too me. Every single gnoll in Faerun as of 5e, worships Yeenoghu. I know in older editions there were one or two groups that worshipped other beings, but by far the most massive worship of gnolls is Yeengohu. Since this is true, how is it that a small tribe of humans, with 18 different deities is producing more worshipers THAN THE ENTIRE GNOLL RACE.

And even if I do homebrew something, like a city devoted to Orcus, I'm still not pulling the idea out of nowhere, since we have entire races worshipping these beings. You critique makes no sense.
 

Maxperson

Morkus from Orkus
So... having a massive empire with a state-run religion based on yourself is not "being worshipped out in the open and by lots of people" because the enslaved didn't follow the state religion? How much more "out in the open" do you have to be than a state religion?
So you think that they suddenly all became true believers, rather than just people forced to go to a church? Going to church does not a worshipper make. You also have to believe in the religion.
Now, let me mention a name. Uthgar. Uthgar is a god, a lesser god, but a god. He is one of 18 beings worshipped by the Uthgardt barbarian tribes. No one else, in all of the multiverse worships this guy. He is exclusive to the tribes, because he was a great hero of these people. Now, the Uthgardt are an off-shoot of humanity. So, explain this too me. Every single gnoll in Faerun as of 5e, worships Yeenoghu. I know in older editions there were one or two groups that worshipped other beings, but by far the most massive worship of gnolls is Yeengohu. Since this is true, how is it that a small tribe of humans, with 18 different deities is producing more worshipers THAN THE ENTIRE GNOLL RACE.
What makes you think that tribe is the only one who worship those gods? A lot of gods are worshipped by different names in different places. They can even have different appearances and in some cases, different personalities and yet still be the same god. There are some pretty good odds on those 18 gods being worshipped by many tribes and possibly countries.
 

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